PSO and PSO 2 are not MMOs I know that Sega liked to con people into thinking it is and then get money out of them, but it is not. It's heavily instanced. You don't have 600 people in one area fucking up monsters. So it's an online rpg sure but not so massively. Does not need to be so either. This has it's charm makes groups more personal.
You guys have to get into the mistrust of the publisher dynamic, that will force them to be more compliant and make better games, you don't hold em accountable you get wow.
As for personal item drops, I could see everyone in party picking up every junk rares they find and dropping them for teammates to use, making 1 junk rare drop multiply by x4. The only solution to minimize total mess is to minimize rare drop frequency and eliminate all kinds of synthing mat drops such as in PSU drop system.
Cross-party effect techs that are not support techs would lead me to imagine that they are bringing back combination attack techs a la Phantasy Star IV style, hopefully. They could make this work by having certain number of cross-party members staying in close proximity and casting combination attack spells togather at the same time that would turn into one uber powerful boss-killer spell.Multi-Party Areas
- In multi-party areas, support techniques will only affect your party.
- There are some techniques that have cross-party effects, however.
Zelda is a sub class of RPG called adventure. the reason for this is there is still stat and skill progression with a focus more on atmosphere story and such than there is on action. your definition of RPG is too narrow as there are plenty of RPGs that dont let you cnage the names of teh characters and don't have any sort of cause and effect. By your definition even classic RPGs like dragont quest and early final fantasy titles...heck PS games except III - all dont qualify as RPGs by your standards.
I think you need to reevaluate your outlook.
WHAT? That sounds freaking awesome. Imagine if you could rip a monsters head off lol.Originally Posted by psublog
Wired Lance = spiderman
AYY. All you nillas days is numbered.
But you DO have 600 people online. Playing the game. At the same time. It does not matter if the game is instanced or not -- you DO realize that no matter how big a game world is, you can only interact with a finite number of players at a single time?
There can be 951,000,000 World of Warcraft players online, sharing the same world, at the same time. You will never encounter all of them, and you can only interact with so many of them at once. If you're on one side of the map, your client will COMPLETELY ignore a portion of the map a few blocks from where you're standing. Thus, while the world isn't instanced, for all intents and purposes it might as well be.
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There is no difference between the two. More recent MMOs are simply larger than PSO because of the OBVIOUS age differences, but PSO still classifies because you are not sharing the server content with 4 freaking people.
Especially when you realize there is not a single MMO on this planet where 600 people can be in one spot, at the same time, doing the same thing, and have the game be even remotely playable. Not only would that destroy whatever graphics card you're using, it would be completely impractical. Chat windows would EXPLODE, the server would be ridiculously stressed, and your framerate would probably be abysmal no matter what graphics card you'd be using.
Last edited by RemiusTA; Jul 29, 2011 at 05:34 PM.
Yes... there is no difference between PSO and WoW... aside from the fact that they're completely different games/genres in almost every spectrum.
Obviously there's a difference in gameplay. Smarty Pants. Stay on topic, we're talking about the Genre here.
Edit: Wait, no we're not.
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