Some people say that PSZ graphics aren't that great. Well, in my opinion it's not the programmers fault, but the fault of the NDS engine itself. I did a little experiment and tried to run PSZ using OpenGL engine (it's somehow not legit, so I won't specify how to do it on this forum). I used 32x antialiasing, 16x anisotropic filtering and 8x transparent texture filtering. The screen resolution is 256x192 (original) zoomed to 512x384 (for 25% TV scanlines).
Check out this album for some screenshots.
This video shows it in action (but without scanlines).
youtube.com/watch?v=tyL4s8T-JoA
So PSZ basically has really smooth graphics. I wonder how the new 3DS renders it, if you know, please respond.
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