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  1. #1

    Exclamation PSO2 α2 - Bug Report and Feedback Translation/Submission Thread

    Translation/Submission requests are now closed.

    Ground Rules:
    • This is not a general tech support thread. This is NOT a discussion thread. For sake of clutter, I'd like to only see translation and submission requests for legitimate issues here. A bug request should only be submitted if the issue is deemed unresolvable by means of either troubleshooting for local problems, handling of local configurations, or upon research done via Sega's PSO2 troubleshooting FAQ. Please try to exhaust all options first. Your problem may have already been submitted, or your problem may already have a resolution.
    • Translations will be sent to requester via PM. Bug Reports and feedback can be submitted using the REPORT option at the top of the PSO2 Players' Site. (Explanation below)
    • Anyone wiling to provide assistance with translations is more than welcome. Simply post which report you will be translating and note when you have completed the translation and have sent it to the requester.
    • I am livestreaming Alpha 2 footage during testing hours. As a result, I cannot promise that your issue will be translated, submitted, or responded to within the test period it was submitted. I will strive to have these completed before the start of the next test period.
    • If you get personalized correspondence back from Sega requesting more information, or providing a solution, feel free to post it here for translating, same rules as above apply.
    • An index of submitted reports, resolutions, and feedback will be amended below. If time allows, I will try to compile bugs and responses into something of our own little FAQ.
    • Again, if anyone else wants to lend a hand, please do. I am but one man.


    For Bug Reports, you will need:
    • A detailed description of the issue
    • Screenshot(s), if available.
    • Your DirectX Diagnostic summary .txt file (Run: DxDiag > Save All Information...)
      (If, according to the DXDiag, your system does not meet the assigned minimum requirements of the game, it will have an adverse impact on Sega's ability to respond to your report.)


    Edit: To conserve time, and because no contact information is required, for shorter feedback request, I'll go ahead and submit them on your behalf.

    For Feedback:
    • Provide a detailed explanation of your feedback and the reason why the change or modification would enrich the game or enhance a system already in place.
    • Attachments are not accepted for Feedback
    • Feedback requests have a lower priority than Bug Reports, and may take longer to complete. Feedback entries that do not deal with core gameplay may be translated, but have the lowest priority.
    • Please refrain from discussing the merits/demerits of a feedback request in this thread. If it demands discussion, please take it to another thread.


    Thanks for giving me the opportunity to help out. It's nice to be lending a hand to the PSO-World community again.

    Edit: Added notice about feedback for clarity. Translation requests are generally prioritized as follows: Bugs > Gameplay Feedback > System and Interface Feedback > Suggestions.
    Last edited by uhawww; Feb 5, 2012 at 02:48 PM.

  2. #2

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    Feedback / Bug Report How-To:

    1) Log into the PSO2 Alpha site

    2) Select one of the two Report icons on the top of the page



    3) Using the drop down, select either Bug Report or Feedback



    4) Complete the form and submit (Categories listed below)

    Bug Report:


    Feedback:


    Category List:
    SEGA ID関連 = SEGA ID Issues
    インストール・ゲーム起動関連 = Installation/Game Launcher Issues
    タイトル画面関連 = Title Screen Issues
    ログイン関連 = Login Issues
    操作・システム関連 = UI Issues
    キャラクター・成長・アクション関連 = Character/Advancement/Action Issues
    エネミー関連 = Enemy Issues
    アイテム・メセタ関連 = Item/Meseta Issues
    武器・装備品関連 = Weapon/Equipment Issues
    クエスト関連 = Quest Issues
    ロビー関連 = Lobby Issues
    マイルーム・マイショップ関連 = My Room/My Shop Issues
    公式サイト関連 = PSO2 Site Issues
    動作環境/環境設定関連 = Settings Issues
    その他 = Other

    Note: Only submissions in Japanese will be processed.
    Last edited by uhawww; Jan 26, 2012 at 10:35 PM.

  3. #3

    Default

    Bug Reports
    • Cayenne - Friendlist Invite Functionality
    • DarK-SuN - Wire Lance Animation Lock
    • Multiple - Animation/Particle effects during high traffic sequences
    • Multiple - Item disappearance during merchant/item box/My Room management



    Feedback
    • Vashyron - Screenshot Feature
    • Emmie - Video Capture Feature
    • ThePendragon - PA/Tech Advancement system
    • Krigo - GameGuard
    • Mitz - Screenshot Confirmation
    • Masterflower/Fayorei - Controller configuration
    • Kazzi - Price of Monomates
    • Jonathan_F - LUA scripting/UI Modding
    • youcantcatchtheblue - Camera Control Bindings
    • Ezodagrom - Keyboard Evasion
    • uhawww - Music Looping and Transitions After Quest Objective Completed
    • Arika - Trap Range and Activiation Time
    • Fayorei - Item Lab available in the Camp Ship
    • Fayorei - Boss Portal makeover
    • Masterflower - Differing Animations for Di/Trimates
    • Masterflower - Manual Draw/Sheath command
    • Neith - Moveable UI
    • "En" - Rare item indicator on the mini-map
    • therealAERO - More air time on launchers
    • Serephim - PP cost of charged and un-charged techs.
    • Vashyron - Ability Respec
    • Ce'Nedra - Refined gridding/object centering for Room layouts
    • Agitated_AT - Day/Night cycles
    • Ezodagrom - Slower weather transitions
    • MeatlessBox - Character biometrics during character creation
    • MeatlessBox - Independent color selection for character details
    • Vashyron - Dynamic lighting control during character creation
    • Serephim - Tech deterioration on environmental collision
    • Blueblur - Run speed delay
    • Agitated_AT - Landing animation(s) from Camp Ship deployment
    • Polantaris - Tech range for targeting
    • Polantaris - Damage scaling on proximity wave-type traps
    • RikkiBlackNanobeast - Expansion on unarmed combat
    • Arika - Return to Character Select
    • Arika - Character Level polling from card list
    • Arika - Evasion cooldown timer
    • Arika - Photon Blast or Time/Meter based powerful action
    • Arika - More unique racial actions and animations
    • Forever Zero - Chat bubble position when character is off-screen
    • Forever Zero - Party member confirmation before loading new Camp Ship after quest acceptance
    • Cayenne - Dedicated dash keyboard binding
    • redroses - UI removal for screenshots
    • redroses - Active Hover/Run selections for CASTS
    • redroses - Unique My Room for each character
    • Vent - Camera freedom outside of My Room Balcony
    • Vent - Manual sheathing/unsheathing
    • Vent - Increased character speech occurances
    • Vent - More unique boss battle music tracks
    • SuKKrl - Improved chat window filters
    • kyuuketsuki - More varied level design
    • kyuuketsuki - Increased divergence between chaged and uncharged techs
    • kyuuketsuki - Uncharged tech integration into attack combos
    • Anon_Fire - In depth Word Select for global communication
    • Sun Sol - Dynamic updating of subpalette when switching weapons
    • Resanoca - Weather clipping
    • Resanoca - Shooting animation during hover
    • Resanoca - Item box reward for mission completion
    • therealAERO - Unique notifications for various community functions
    • Crystal_Shard - Ship/Server transfer service
    • Masterflower - Untargetable protection objectives
    • Omega-z - Adjustments to Lock-on camera
    • Omega-z - Adjustments to Multi-party and single-party area links
    • Omega-z - Shaky UI to match on-screen impacts
    • Omega-z - Reliability of jump actions when charging
    • Omega-z - Emergency Trial CODE:EVACUATION
    • Omega-z - Damage incurred by falling environmental objects
    • Omega-z - Limited sight distance in certain circumstances
    • Omega-z - Add character seizing attacks for Dragon
    • Crystal_Shard - Additional appearances/cameos of personal account characters
    • Cayenne - Quest completion music looping
    • Cayenne - Audio control of lobby media
    • ZER0 DX - Smoother weather transitions
    • Serephim - Adjustments to environmental damage
    • Multiple - Unique racial animations for attacks and techs
    • Multiple - Character Creation Options
    • Multiple - Improved zoom in and out key bindings
    • Multiple - Photon Chairs


    Reponses:

    Game crashing at merchants:
    Sega has responded to reports regarding game crashes when engaging merchants.
    Current and future patches should reduce this incident. The problem seems to deal with the graphics adapter.
    Recommended course of action:
    1) Make sure your DirectX is up to date
    2) Make sure your Graphics driver is stable. If you are using very new or beta drivers, consider downgrading to either the previous revision, or to WHQL signed versions.
    3) If you are using a computer or laptop with an integrated graphics adapter, use a driver provided from the device manufacturer
    Last edited by uhawww; Feb 5, 2012 at 02:49 PM.

  4. #4
    Endless Possibilities Vashyron's Avatar
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    Pretty generous and awesome of you doing this!

    So here is some feedback:

    Could I request that the Automatic screenshot function save in .PNG or maybe in .JPG? (Perhaps make it a choice?)
    This would far better in saving space with minimal quality loss from the .BMPs that are currently be being used.
    Currently at a resolution of 1920 x 1080 each screenshot is taking nearly 8MB!

    Thanks.

  5. #5

    Default

    How about a built-in video recording feature? It would be handy to have a video recording feature that has been optimized for this game (with several built-in presets for recording!) rather than use a 3rd party recording software.

  6. #6

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    Quote Originally Posted by Emmie View Post
    How about a built-in video recording feature? It would be handy to have a video recording feature that has been optimized for this game (with several built-in presets for recording!) rather than use a 3rd party recording software.
    I think SEGA wants gameplay feedback and bug reports, not...well this.

  7. #7

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    Thanks for doing this, here's a request for feedback translation.

    Currently, leveling photon arts is done by finding them as drops. I believe this is an unfair and inneffective way of doing it. It makes it so that a player who has spent much time playing the game can be surpassed easily by someone who gets randomly lucky. No effort is required to gain skill, and our efforts go unrewarded with increases in skill. I am aware that the method in Phantasy Star Universe was not well regarded so I would like to suggest a compromise.

    Why not use a skill tree? Simply allow players to gather experience in general pools towards Technic, Skill, or Bullet Photon Arts? They do so by using any photon art in one of those kinds. So using a skill will gain you skill experience, and using a technic will gain you technic experience. They can then use these general pools to gradually unlock higher level photon arts as they desire them. This way players hard work and effort is rewarded by guaranteed increases in skill and not random luck. No one ever gets better at something through random luck, they do so through hard work and determination. It should be no different for Photon Arts.

    Thank you for your time and attention in this regard.

  8. #8

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    SEGA is accepting mainly gameplay feedback and bug reports from those that have PLAYED the game. This is not a wish list to completely change the game, just maybe make minor tweaks.

    Do I really need to point this out?

  9. #9
    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Quote Originally Posted by Cayenne View Post
    SEGA is accepting mainly gameplay feedback and bug reports from those that have PLAYED the game. This is not a wish list to completely change the game, just maybe make minor tweaks.

    Do I really need to point this out?
    Sega is accepting opinions and requests regarding PSO2. You might not be but Sega is.

  10. #10

    Default

    Quote Originally Posted by ThePendragon View Post
    Thanks for doing this, here's a request for feedback translation.

    Currently, leveling photon arts is done by finding them as drops. I believe this is an unfair and inneffective way of doing it. It makes it so that a player who has spent much time playing the game can be surpassed easily by someone who gets randomly lucky. No effort is required to gain skill, and our efforts go unrewarded with increases in skill. I am aware that the method in Phantasy Star Universe was not well regarded so I would like to suggest a compromise.

    Why not use a skill tree? Simply allow players to gather experience in general pools towards Technic, Skill, or Bullet Photon Arts? They do so by using any photon art in one of those kinds. So using a skill will gain you skill experience, and using a technic will gain you technic experience. They can then use these general pools to gradually unlock higher level photon arts as they desire them. This way players hard work and effort is rewarded by guaranteed increases in skill and not random luck. No one ever gets better at something through random luck, they do so through hard work and determination. It should be no different for Photon Arts.

    Thank you for your time and attention in this regard.
    So what you're proposing is PSU-style Photon Arts leveling except that you get to pick which Photon Arts to dump the leveling points into, right?

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