Page 1 of 5 1234 ... LastLast
Results 1 to 10 of 47
  1. #1

    Default Gunner/Ranger Skill Tree Help

    So I was thinking of going with this build for DPS
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f

    but I was wondering if going with Attack PP restorate would be good for a DPS build
    (Attack PP restorate build i I did take it)
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f
    PSO2- Ship2 - Jenova Project
    ID: Carlo567
    Gunner/Ranger; Bouncer/Hunter; Force/Techer - Diend

    Formally PSU 360 Cast Fighmaster - Allstaranimefan33

  2. #2

    Default

    You dont need so much ability. GU/RA has absurdly high ability already. to add more would be a waste of SP.

    I'd max out chain finish on the GU side, not put more points into R Atk.

    Similarly on RA side I'd probably not worry about the extra R Def and R atk or the extra ability and instead opt to either hold my SP or if you use rifles a lot (which I doubt you do as a GU) put them into standing snipe. Like This

    Admittedly the extra R Atk would help your damage a little, but unless you're buying skill trees like crazy it's better to wait for expansions to the skill tree.

    Definitely max chain finish though. it boosts the damage you do when you end the combo by 35%. seeing as you can get a 400% damage mod at the end and the boost would be 35% of 400% in that case (augmenting it to 540%) you really wanna take that skill if you're going to be using chain trigger....which you want to do.
    Last edited by SociableTyrannosaur; Jan 6, 2013 at 09:54 PM.

  3. #3

    Default

    This is my skill tree.
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f

    Don't mind the trap search on Ranger, you can ignore it, I got it for fun since runs through Nab TA traps were beginning to annoy me. You should still have some spare sp points, that you should probably keep should they decide to expand our skill tree again.

  4. #4
    Are you the sickest dude? Lumpen Thingy's Avatar
    Join Date
    Dec 2009
    Location
    cali
    Posts
    1,162

    Default

    first thing wrong with that tree is chain finished isnt maxed and I would advise to go towards pp regen here's my tree http://ryuhiroshi.funpic.de/pso2/ski...b00000ib00000f

  5. #5

    Default

    Then... if i want to build it full DPS, this isn't right?
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f
    Your trees are quite opposite xD

  6. #6

    Default

    Static bonuses are terrible and should only be taken if you need the raw stats to equip certain weapons or units.

    I would call this a skeleton build, with only the "must haves".

    For Ranger, Standing Snipe has some situational use or you can just save the points.
    Gunner: Zero Range Advance and Chain Finish are worth consideration. Even if you don't care for the right side of the tree, 1 point in Chain Trigger is advised (more points in CT is just lower cooldown timer).

    Having a Just Reversal on one of the trees would also be helpful but currently Gunner has a beneficial glitch where you get to use JR anyways if it's main or sub (I guess?).

    If you want to know -what- something on the tree does, consult http://cirnopedia.frostsabre.com/ and check the Class section.
    Last edited by Seravi Edalborez; Jan 13, 2013 at 01:32 AM.

    HU-36 FI-48 RA-50 GU-50 FO-35 TE-36

  7. #7

    Default

    Quote Originally Posted by retray View Post
    Then... if i want to build it full DPS, this isn't right?
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f
    Your trees are quite opposite xD

    No that's completely wrong. R atk is pretty well useless past what it takes to equip the better TMGs

    Between your Mag and your SP if you have 600 R atk you're good to go. Everything else should be damage multipliers.

  8. #8

    Default

    Thanks for the help! I've redone following your advice.
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f
    Which is better? zero range 2 or chain finisher?
    http://ryuhiroshi.ry.funpic.de/pso2/...b00000ib00000f

  9. #9

    Default

    Im also wondering about this since im going GU/RA, what would be a pure dps build? Chain finisher or range 2? Plus should I go for standing snipe in the ranger tree? Wondering if that counts when using TM since most PAs and even normal attacks do move you forward.

  10. #10
    Keeper of Precepts Hrith's Avatar
    Join Date
    Jan 2003
    Location
    Gallifrey
    Posts
    9,186

    Default

    Chain Finisher does not increase DPS much. It increases damage, but does not really increase DPS.

    I find Zero Range Advance amazing, but you may not be so close to the enemies as I am.
    R-ATK Up is never a waste.

Similar Threads

  1. Gu/Ra skill tree help
    By oslash in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 10
    Last Post: May 25, 2013, 01:41 AM
  2. Skill tree help
    By Sgt. Sharina Wize in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 86
    Last Post: May 19, 2013, 07:02 AM
  3. JP PSO2 Ranger Skill tree?
    By Chik'Tikka in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 5
    Last Post: Oct 25, 2012, 02:29 PM
  4. FI skill tree help
    By suzaku0zero0 in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 12
    Last Post: Oct 12, 2012, 12:34 PM
  5. Recommendations on my ranger skill tree?
    By Udonge in forum PSO2 General
    Replies: 6
    Last Post: Jul 9, 2012, 01:39 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •