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Thread: Pacing problems

  1. #1
    Gate open!
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    Jul 2001
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    Default Pacing problems

    Hey, really enjoying the open beta so far but I'm bamboozled by the pacing of the game. My question is: what exactly are players expected to do between levels 5 - 10. Are we expected to replay the one code:arrest multiparty mission (the one where you have to kill rappies) until we reach lv 10? Because let me tell you, it's going to take you at least 10 replays to do so. This, my friends, unless I'm mistaken is what's known as terrible game design. It might take the sting off of things if there were bosses in the game because running into a rock bear every couple of hours just really isn't the same. You'd think sega would have learned from PSU that no one likes this design model. No one wants to replay the same damn mission ten times before they can move on.

  2. #2

    Default

    you don't have to do that mission 10 times over, you just have to complete a client order to unlock the free field mission, which you get from the white haired girl at the mission counter, Koffie

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