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  1. #16761

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    Quote Originally Posted by HardBoiledPapa View Post
    Seriously what's with the obsession with phrase weak? By going with that then strike boost will only give you 3% at most which means you're better of with augment intent that gives 4% and then there's phrase weak which only triggers on 1 element for a 2% dmg increase. All in all that's 5% unconditional dmg increase versus 4% + 2% on a specific elem which then goes to 0% otherwise.

    BTW I also have that weapon but instead of Mark Couragena I have Mark Angar.
    The reason with Phrase Weak is you're always going to use your strongest weapon on Raids right? aka Falz bosses, Persona etc who are always weak to Light which in turn is better to have that 2% kick rather than going for a measly 30-40 atk on your weapon so in general you will almost always have Phrase Weak on the weapon if you can make room for it. It's also a cheap fodder to get at 8s

    However, because you went the extra mile for your Stil weapon, it more than makes Phrase Weak pointless to have on your weapon. So in the end, your weapon build is fine, that 5% dmg from Atk Boost is worth over Phrase Weak.

    Obviously if you're playing Phantom/Hunter you NEED Phrase Decay on your gear, no excuse to not be doing this

    Quote Originally Posted by UniverseLover View Post
    It's really up to you if you think it's worth or not for you, but Phrase Weak isn't really a popular affix nowadays unless you can change element easily of course. So like, Fo/Te and Bouncer it's a possibility or maybe a Ripper weapon but otherwise I don't think it's worth your time at all.
    people need to move on from Fo/Te and get with Fo/Ph or Fo/Et, really no reason to bother with Fo/Te anymore when you have Genon to solve your PP issues especially when those 2 output better than Fo/Te. Fo/Te is fine in NA until Ph/Et subs come out
    Last edited by Kril; Jul 1, 2020 at 12:37 AM.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  2. #16762

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    I need to know why FoEt? Is the def and mate use that good? And are you using it for the same/different pp skill usage?

  3. #16763

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    Quote Originally Posted by cheapgunner View Post
    I need to know why FoEt? Is the def and mate use that good? And are you using it for the same/different pp skill usage?
    because low effort Gizonde spam, thats why....and its not that bad of a sub either but personally I like Fo/Ph more
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  4. #16764
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by Kril View Post
    people need to move on from Fo/Te and get with Fo/Ph or Fo/Et, really no reason to bother with Fo/Te anymore when you have Genon to solve your PP issues especially when those 2 output better than Fo/Te. Fo/Te is fine in NA until Ph/Et subs come out
    one dimensional thinking. fo/te is still better than fo/et for raids (e.g. omega luther).

  5. #16765

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    Quote Originally Posted by milranduil View Post
    one dimensional thinking. fo/te is still better than fo/et for raids (e.g. omega luther).
    I think it was stupid in the first place to split the 3 OG classes into 6. In both PSO and PSU, Hunters masters all types of melee weapons, Rangers mastered all range weapons and Forces mastered all elements. That being said, perhaps they'll do something about it when they're done with the current advance classes.

    The advance classes they made are meant to represent all PSO2 classes (except Su for obvious reasons) by using one of their respective weapons but with new PAs:

    He: Hu, Gu, Fo/Te (Guess there was no way a Talk could be used as a serious weapon, sorry Su)
    Ph: Fo, Ra, Br
    Et: Te, Bo, Fi
    Sc: All (Gunslash)

    Pretty sure it will end there, so maybe they can start powering up the traditional classes after that? Perhaps allowing us to fuse 2 classes to gain access to all of the weapons, skills, PAs and Techs of those 2 classes. This would add interesting new combos and more variety than seeing the current advance classes all play the same way -_-
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  6. #16766

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    Quote Originally Posted by milranduil View Post
    one dimensional thinking. fo/te is still better than fo/et for raids (e.g. omega luther).
    Ya but do you really think casuals care? Most of them Ive seen jumped to Fo/Et because of low effort Gi Zonde and it being the latest trend class at that.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  7. #16767
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by the_importer_ View Post
    I think it was stupid in the first place to split the 3 OG classes into 6. In both PSO and PSU, Hunters masters all types of melee weapons, Rangers mastered all range weapons and Forces mastered all elements. That being said, perhaps they'll do something about it when they're done with the current advance classes.

    The advance classes they made are meant to represent all PSO2 classes (except Su for obvious reasons) by using one of their respective weapons but with new PAs:

    He: Hu, Gu, Fo/Te (Guess there was no way a Talk could be used as a serious weapon, sorry Su)
    Ph: Fo, Ra, Br
    Et: Te, Bo, Fi
    Sc: All (Gunslash)

    Pretty sure it will end there, so maybe they can start powering up the traditional classes after that? Perhaps allowing us to fuse 2 classes to gain access to all of the weapons, skills, PAs and Techs of those 2 classes. This would add interesting new combos and more variety than seeing the current advance classes all play the same way -_-
    did you play PSU for that long? the vanilla classes lasted 1 year. after that, they split weapon proficiency up a lot (fortefighter, acrofighter, fighmaster, etc. for melee weps) with clear themes.

    sega themselves said adv classes were meant to replace the other classes, not represent which is a subtle difference. obviously, they backtracked on this since so many people had a problem with that and have tried to balance accordingly in some fashion.

    i'll agree that the 3 advanced classes all look flashy, but they play very differently from each other.

    Quote Originally Posted by Kril View Post
    Ya but do you really think casuals care? Most of them Ive seen jumped to Fo/Et because of low effort Gi Zonde and it being the latest trend class at that.
    i don't really care either way. i'm just saying you shouldn't tell people fo/et is better than fo/te when there's relevant content where that's simply not the case.
    Last edited by milranduil; Jul 1, 2020 at 01:57 PM.

  8. #16768

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    Quote Originally Posted by milranduil View Post
    did you play PSU for that long? the vanilla classes lasted 1 year. after that, they split weapon proficiency up a lot (fortefighter, acrofighter, fighmaster, etc. for melee weps) with clear themes.

    sega themselves said adv classes were meant to replace the other classes, not represent which is a subtle difference. obviously, they backtracked on this since so many people had a problem with that and have tried to balance accordingly in some fashion.

    i'll agree that the 3 advanced classes all look flashy, but they play very differently from each other.
    Well to be clear, I've only played online in the first couple of months when it came out, but my PC was shit and I didn't have the disposable income back then to not only get a better one, but also to pay for the PSU monthly fees. I eventually bought the game on PS2 and played the game offline with both the story mode and the 2nd scenario where you get to create your own character, so I'm assuming that this is why I'm only familiar with the 3 classes.

    As my 2nd comment, I didn't mean between different advance classes, I mean when many people use the same advance class, battles tend to look same everywhere you look since each weapons only have 5 to 6 PAs.
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  9. #16769

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    Quote Originally Posted by milranduil View Post
    i don't really care either way. i'm just saying you shouldn't tell people fo/et is better than fo/te when there's relevant content where that's simply not the case.
    mind explaining to me then in the Force Thread about where Fo/Ph-Fo/Te-Fo/Et stand then? because my view on it over time has been Ph>Et>Te sub since what info I read up and what I noticed in game. I was pretty sure Te had fallen off because of the other 2 subs
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  10. #16770

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