Page 1678 of 1678 FirstFirst ... 67811781578162816681675167616771678
Results 16,771 to 16,778 of 16778
  1. #16771

    Default

    Quote Originally Posted by Loyd Azakuya View Post
    I hate Dudu...
    Dudu is the least of your problems, getting the VERY expensive discontinued weapons from the player shops will be the real challenge here. Took me like 3 months or something when I did it a little while back.
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  2. #16772
    エターナルブレイバー milranduil's Avatar
    Join Date
    Jan 2004
    Location
    probably wopal TA
    Posts
    4,735

    Default

    Quote Originally Posted by the_importer_ View Post
    Well to be clear, I've only played online in the first couple of months when it came out, but my PC was shit and I didn't have the disposable income back then to not only get a better one, but also to pay for the PSU monthly fees. I eventually bought the game on PS2 and played the game offline with both the story mode and the 2nd scenario where you get to create your own character, so I'm assuming that this is why I'm only familiar with the 3 classes.

    As my 2nd comment, I didn't mean between different advance classes, I mean when many people use the same advance class, battles tend to look same everywhere you look since each weapons only have 5 to 6 PAs.
    that would explain it then. PSU branched out a ton with weapon proficiency, so the offline and vanilla variants are poor representations of the end product even just a couple years after release.

    that's fair. i think that's more of a reflection that advanced classes are more adaptable with ease of use than original classes (pre-hero) to general gameplay scenarios, so naturally people flock to them since this is a casual game after all. i think it's inevitable unless the overhaul they have planned for the end of this year completely redesigns how classes play (which i somehow doubt beyond lv100 skills maybe).

    Quote Originally Posted by Kril View Post
    mind explaining to me then in the Force Thread about where Fo/Ph-Fo/Te-Fo/Et stand then? because my view on it over time has been Ph>Et>Te sub since what info I read up and what I noticed in game. I was pretty sure Te had fallen off because of the other 2 subs
    raid boss is exactly the scenario where te sub still trumps ph and et sub. omega luther for example is both light and dark weak, light and dark techs are still strongest with te sub when matching element. solo pd and guides would also be fo/te for the same reason. fo/ph and fo/et arose because gizonde was buffed months ago and genon talis solved their PP management issue. ph and et subs remain strongest only for fo's primary elements (fire ice lightning) because te sub does jack all for them (EWH only). there are odd scenarios like ship UQ where fo/et is likely better than fo/te simply due to survivability, the enemies HP is relatively low, and fordruss is lightning weak anyway. for raid bosses, there's no contest though imo.
    Last edited by milranduil; Jul 2, 2020 at 04:56 AM.

  3. #16773

    Default

    Quote Originally Posted by milranduilraid
    boss is exactly the scenario where te sub still trumps ph and et sub. omega luther for example is both light and dark weak, light and dark techs are still strongest with te sub when matching element. solo pd and guides would also be fo/te for the same reason. fo/ph and fo/et arose because gizonde was buffed months ago and genon talis solved their PP management issue. ph and et subs remain strongest only for fo's primary elements (fire ice lightning) because te sub does jack all for them (EWH only). there are odd scenarios like ship UQ where fo/et is likely better than fo/te simply due to survivability, the enemies HP is relatively low, and fordruss is lightning weak anyway. for raid bosses, there's no contest though imo.
    ah see I was also under the impression that the subs were enough to cover the Mastery skill increases too but it's good to see then that Fo/Te is still up there. Thanks for clearing that up
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  4. #16774

    Default

    affixed on these 2 petra weapons , the Katana turnout right but the launcher didnt turn well after 10 trys to make it to 8 effects (curse you Monica)
    Spoiler!


    i would assemble the launcher sooner , but when i got the combat cannon it catch me when i spended all my purple emers on the plus potential of all my 5 Atlas and 3 Austere weapons in total are 1920 purple emers
    Last edited by silo1991; Jul 13, 2020 at 10:04 AM.

  5. #16775

    Default

    Ready for Gunslash successor class.
    Spoiler!

  6. #16776

    Default

    Quote Originally Posted by Knightsword View Post
    Ready for Gunslash successor class.
    Spoiler!
    The unlocking condition will be to cap all current classes?
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  7. #16777

    Default

    Having all classes capped is just to ensure you are covered for any prereq they will add, but otherwise I dont think they haven given any info of that yet. I would expect either 75 on all classes, or level 95 in 2 or 3 classes at most.

  8. #16778

    Default

    Quote Originally Posted by echofaith View Post
    Having all classes capped is just to ensure you are covered for any prereq they will add, but otherwise I dont think they haven given any info of that yet. I would expect either 75 on all classes, or level 95 in 2 or 3 classes at most.
    Quote Originally Posted by the_importer_ View Post
    The unlocking condition will be to cap all current classes?
    It will be the same as any other successor class, needing 2 non-successor classes at level 75. I just don't need to level anything else now.

Similar Threads

  1. Finds/Accomplishments thread
    By darkfalz16 in forum Phantasy Star Portable
    Replies: 635
    Last Post: Nov 18, 2010, 07:26 PM
  2. FKL Finds/Accomplishments thread
    By Sayara in forum Fresh Kills Landfill
    Replies: 33
    Last Post: Dec 20, 2009, 10:40 PM
  3. Replies: 110
    Last Post: Jan 28, 2008, 05:24 PM
  4. Replies: 309
    Last Post: Dec 30, 2007, 03:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •