Its probably the bug that results in numbers that deal with .33, .66 and .99 in old game engines.
Literally what happens is that at times a system can't always resolve those values.
So you have a chance the value will enter a Null-State and return a failure.
I learned years ago that its easier to fail digitally at 99% than it is at 98%. In fact, I avoid 33%, 66% and 99% along with all two digit prime numbers in every game that I am playing when it comes to probability and percentages due to what I know on how a system handles those numbers if the programming keeps the system from processing them correctly.
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