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  1. #16241
    Hardcore Casual Dark Mits's Avatar
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    Quote Originally Posted by milranduil View Post
    That isn't really for you to say is it? Everyone values their resources differently because it's their own resources. You don't get to say how someone else values boosters, particularly ones that you need to spend cubes on regularly since any endgame content basically demands you to use them to get drops of any value whatsoever.
    I was just curious on how they can be low and have to do management when we get so many for free to the point where they pile up because exactly we can't spend them all.

  2. #16242

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    even i have 680 tri100% i still don't want to waste them with 15 min personna

  3. #16243

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    Quote Originally Posted by milranduil View Post
    ~snip

    What bothers me the most is the lack of logic though (or I just don't understand the other perspective). People say new expert requirement splits the community. Are you worried your MPA isn't going to fill because of this or something? Are your friends now not playing with you because of it? What does this split actually do that's tangibly harmful to the community? I've seen so much complaining but no descriptions of what it will actually do...that will be hurtful to players.
    I can only say how I think this will affect me, friends and team. What I know it will do, is that I will be forced to pick, if I want to play on an expert MPA or to play with friends/team who
    are likely to not get the expert matching easily or at all. The difference between before and now is that I was actually help my friends and team to get the expert requirement done, if they
    were well enough geared and skilled enough to hold their ground in the XQ. Now I can't do anything to help them out and just have to accept that I am forced to pick between runs with friends/team and expert MPA. As I said, that is, what the change will do to me personally. Not sure what reasons other people may have.

    I know it's hard to understand apparently, because I keep getting the comment, that 1yr old content is not that hard, but for some people
    it may still be hard and some people may also not have top tier gear. And while I understand that people want fast runs (it's not like I WANT to be stuck in a 20 minute Persona run, but it also does not kill me, if it happens), I still think that there always will better players and less good players, it's just in the nature of any game. I just don't refer to people as "bad" just because they may not have a 15* weapon yet or running on rather common 12* units. That doesn't make a person / player "bad" to me.

    Also for the record - I don't think all those very well equipped people who like the existence of expert are elitist filth or anything. I only get annoyed so often
    because some people in this forum tend to be pretty, condescending and belittleing to people, who may or may not be as good as them.

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  4. #16244
    Hardcore Casual Dark Mits's Avatar
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    It was kind of the opposite for me; I had to unlock Expert because the rest of my friends wanted to be on Expert groups, whereas I prefer going non-expert.

    The 20min Persona runs are a one-in-lifetime event, which is more likely to happen because of 630s than because of bad group composition. Non-Expert runs are on average 1 to 2 mins slower than Expert runs. My fastest run so far at 5m 3sec, which also ranked 8th fastest clear, was on Non-expert. I have had many non-Expert runs less than 7mins, and I have had many Expert runs over 10mins. I'm not pulling this out of thin air.

  5. #16245

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    Quote Originally Posted by Karen Erra View Post
    I know it's hard to understand apparently, because I keep getting the comment, that 1yr old content is not that hard, but for some people it may still be hard and some people may also not have top tier gear.
    Solo XQ Phanatical Phantoms is far easier now, but it's not a pure joke like the 2 others solo XQ. About people who declare that it's easy, how many of them did it with litteral all class, or without the help of things like IW, vampiric strike, etc.
    Anyway I think this requirement is pointless because it's a very specific challenge, who share nothing with MPAs (where is the point of fighting Phaleg with electric trap and not be allowed to healing yourself?). Deus + Mother trigger is ok for me

    About gear, Sega gave so much thing recently, Austere set, Atlas EX, Phobos unit & weapon. Normally it's not a problem.
    "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
    - Godot, Ace Attorney 3

  6. #16246

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    Quote Originally Posted by TheFanaticViper View Post
    how many of them did it with litteral all class
    That's pointless. You're choose class with best dps or you're like most and polish skill with it.
    It's better to be a specialist than amateur generalist.

    And hey! It's a wrong theme for this discussion!
    Last edited by Zulastar; May 1, 2019 at 07:31 AM.

  7. #16247

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    Quote Originally Posted by Zulastar View Post
    That's pointless. You're choose class with best dps or you're like most and polish skill with it.
    It's not my point, i'm just saying the difficulty is not the same for every class/build
    "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
    - Godot, Ace Attorney 3

  8. #16248

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    Quote Originally Posted by Karen Erra View Post
    I can only say how I think this will affect me, friends and team. What I know it will do, is that I will be forced to pick, if I want to play on an expert MPA or to play with friends/team who
    are likely to not get the expert matching easily or at all. The difference between before and now is that I was actually help my friends and team to get the expert requirement done, if they
    were well enough geared and skilled enough to hold their ground in the XQ.
    Unfortunately, most forms of 'help' was using 5 moons/just having 1-3 competent people who can basically do it themselves (not saying that is the same case for you). I think the tick box should never have been party content in the first place, unless it only allowed expert with those same players.

  9. #16249

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    Solo testing in a multiplayer game is almost retarded. Some classes weren't meant to be solo kings, and even if Sega is trying to homogenize things, that effort in itself is a dumb endeavour. Right now requirement of expert are two quests done within specific time frame. Right now the time frame is also lax enough, so every time someone makes a complaint because he is Te/Hu, one can just post video of another Techer making an S rank there. Of course it completely misses the point that it really is unfair, and people in general either post good class with bad gear, or bad class with good gear to prove points, depending from which side people complain (my gear is too weak vs my class combo sucks). In fact Sega will always be stuck not being able to make requirements harsh enough because it will filter the Techer playerbase for example, or whoever gets to hold the lowest DPS candle at the time, while leaving alone anyone semi decent with top tier classes. All that's left is giving enough leeway so that cheese can happen, the strongest classes when well geared move with no effort, and undergeared weaker classes have to try a bit.

    Rather a proper fix would be to abandon idea of timed boosters (made into baseline) besides maybe premium ones giving drop rate for entire day etc, and multi-ship rush, and try to reverse the damage done by timed EQs with 12 player groups making it hard to write what you want in the party menu and then begin filtering the applicants. As it is solo tests are simply unfair and only there because it's lax enough so that they are still doable with various amounts of effort. They are also pushing heavily for less multiplayer-ness of classes because you can't just main a hypothetical support class and not be expected to be filtered by solo challenges, or a class that has trouble functioning under aggro.

    Don't even get me how leaving the newest players that are the ones actually needing those 6 excubes for RDR, with worst quality runs where they observe mostly worse players is just driving the averages down. Meanwhile experts need all of precious boosts, while doing 4 EQ in the timeframe of one hopping between ships, yet still complain about not having enough loot. I also hope not all of the game plans to bring time attacks as the baseline experience outside of dress up.
    Last edited by vantpers; May 1, 2019 at 12:26 PM.

  10. #16250

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    Quote Originally Posted by vantpers View Post
    Solo testing in a multiplayer game is almost retarded. Some classes weren't meant to be solo kings, and even if Sega is trying to homogenize things, that effort in itself is a dumb endeavour. Right now requirement of expert are two quests done within specific time frame. Right now the time frame is also lax enough, so every time someone makes a complaint because he is Te/Hu, one can just post video of another Techer making an S rank there. Of course it completely misses the point that it really is unfair, and people in general either post good class with bad gear, or bad class with good gear to prove points, depending from which side people complain (my gear is too weak vs my class combo sucks). In fact Sega will always be stuck not being able to make requirements harsh enough because it will filter the Techer playerbase for example, or whoever gets to hold the lowest DPS candle at the time, while leaving alone anyone semi decent with top tier classes. All that's left is giving enough leeway so that cheese can happen, the strongest classes when well geared move with no effort, and undergeared weaker classes have to try a bit.

    Rather a proper fix would be to abandon idea of timed boosters (made into baseline) besides maybe premium ones giving drop rate for entire day etc, and multi-ship rush, and try to reverse the damage done by timed EQs with 12 player groups making it hard to write what you want in the party menu and then begin filtering the applicants. As it is solo tests are simply unfair and only there because it's lax enough so that they are still doable with various amounts of effort. They are also pushing heavily for less multiplayer-ness of classes because you can't just main a hypothetical support class and not be expected to be filtered by solo challenges, or a class that has trouble functioning under aggro.

    Don't even get me how leaving the newest players that are the ones actually needing those 7 excubes for RDR, with worst quality runs where they observe mostly worse players is just driving the averages down. Meanwhile experts need all of precious boosts, while doing 4 EQ in the timeframe of one hopping between ships, yet still complain about not having enough loot. I also hope not all of the game plans to bring time attacks as the baseline experience outside of dress up.
    Alright buddy, create a quest a solo player has to run to get in Expert because this mentality of having 4 ppl run a quest that somehow deems the group as "Expert" doesnt do anything because 1-3 people can be good and 1-3 can be bad or a mix bag, either way someones getting carried and whether theyre on the floor dead until the stage is cleared is not a prime example of an "Expert" player.

    And imagine in this day and age any Te player suffering solo content despite all the buffs it got it may not have the fastest times but its still not struggling like it used to and even then, 1yr ago there were TEs who still cleared the solo XQ.

    Tell me how you would remedy all this without catering to the casual cries because "too hard waah my Lightstream weapon doesnt do enough dmg, my Lightstream units dont protect me enough"
    Cast - Gt 50, Fg 20, Gm 25
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    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

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