Results 1 to 3 of 3
  1. #1

    Default Music skips, sounds scratchy every few seconds

    Has anyone else has this problem?

    The game seems to run fine, but no matter how much I lower the settings, the music becomes distorted for a second, every 5 seconds or so....but only in the forest so far (just ran my first mission)....it's fine on the ship(s).

    When I run through water it goes crazy scratchy, so I'm assuming it's performance related, or maybe it's just the splashing sound setting it off. It happens during NPC speeches mid-mission as well.

    Any ideas?

    Edit: I made a video so you guys could get a better idea of what's happening. Ignore the choppy video, that's just the capture program. The game was actually running perfectly smooth (cept a little choppyness thanks to the capture prog) @640x480. The audio is really the point. (system specs included below the video)



    Here is the machine info from DXDiag

    ------------------
    System Information
    ------------------
    Time of this report: 8/10/2012, 22:10:53
    Machine name: YOYOMAMA
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
    Language: English (Regional Setting: English)
    System Manufacturer: HP Pavilion 061
    System Model: RC648AA-ABA m7690n
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2 CPUs)
    Memory: 2046MB RAM
    Page File: 806MB used, 3131MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Display Tab 2: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GTS 512 (Omega 2.169.21)
    Manufacturer: NVIDIA (Omega 2.169.21)
    Chip type: GeForce 8800 GTS 512
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0600&SUBSYS_050210DE&REV_A2
    Display Memory: 512.0 MB
    Current Mode: 1440 x 900 (32 bit) (60Hz)
    Monitor: Default Monitor
    Monitor Max Res:
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.6921 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 12/5/2007 01:41:00, 5773568 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/5/2007 01:41:00, 7435392 bytes
    Device Identifier: {D7B71E3E-4540-11CF-6768-092503C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0600
    SubSys ID: 0x050210DE
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    Card name: NVIDIA GeForce 8800 GTS 512 (Omega 2.169.21)
    Manufacturer: NVIDIA (Omega 2.169.21)
    Chip type: GeForce 8800 GTS 512
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0600&SUBSYS_050210DE&REV_A2
    Display Memory: 512.0 MB
    Current Mode: 1024 x 768 (32 bit) (60Hz)
    Monitor: Default Monitor
    Monitor Max Res:
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.6921 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 12/5/2007 01:41:00, 5773568 bytes
    WHQL Logo'd: No
    WHQL Date Stamp: None
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/5/2007 01:41:00, 7435392 bytes
    Device Identifier: {D7B71E3E-4540-11CF-6768-092503C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0600
    SubSys ID: 0x050210DE
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: Realtek HD Audio rear output
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_103C2A36& REV_1001
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.5789 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 2/11/2009 12:40:40, 5028352 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Full
    Cap Flags: 0xF5F
    Min/Max Sample Rate: 8000, 192000
    Static/Strm HW Mix Bufs: 33, 32
    Static/Strm HW 3D Bufs: 33, 32
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: Yes, Yes
    I3DL2(tm) Listen/Src: Yes, Yes
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run
    Last edited by Billkwando; Aug 10, 2012 at 09:21 PM. Reason: added example video

  2. #2

    Default

    This use to happen to me during the betas but then it suddenly just disappeared for me when the real version came out. Sorry if I don't have a real help for this.
    Friend: "wp? who's wp?"
    Me: "That means well played"
    ------------------------------
    Youtube: http://www.youtube.com/user/AngryCosmonauts

  3. #3

    Default

    I did manage to get to the bottom of this. It purely came down to cpu usage. I recently added 2 gigs of ram (since this thread) maxing out my 32bit XP at 4 gigs, and that seemed to help a little (I know ram isn't supposed to make your computer faster but I figured I'd mention it), but I figured it out by playing the game with Task Manager open to the Performance tab on my other monitor.

    Every time CPU went up to 99-100%, the sound would start crackling, and whenever I hit the water, guess what happened? So now I kill every process I can with EndItAll.exe (an oldie but goody free program) as well as Task Manager/Process Explorer, and the game runs fantastic with almost never any crackle.

    Oh and I'm a weirdo who runs the game through component video TV-Out to a 36" SDTV @ 640x480 fullscreen (hey, it worked for the Dreamcast!). This allows me to crank all the settings to max even though I'm on an old computer. I hang on to this TV for my old skool games (and have an HDTV by the bed) and I never expected it to come in handy in such a bizarre way.

    It's also helpful to use sites like Process Library to find out what processes you can safely kill to make it pc run as fast as possible:

    http://www.processlibrary.com/direct...s/mbam/419476/
    http://www.processlibrary.com/direct...svchost/24778/

    Hopefully the people who randomly find this thread in searches will be glad I came back at the end.
    Last edited by Billkwando; Aug 17, 2012 at 07:37 PM.

Similar Threads

  1. Replies: 2
    Last Post: Dec 10, 2007, 01:11 PM
  2. Replies: 33
    Last Post: Nov 6, 2007, 03:42 PM
  3. My Internet disconnects me every few minutes.
    By Dr_Lantis in forum Off-topic
    Replies: 5
    Last Post: Nov 1, 2006, 02:37 PM
  4. Wait a few seconds BEFORE greeting somebody...
    By Shimarisu in forum PSO General
    Replies: 13
    Last Post: Nov 6, 2003, 09:41 PM
  5. Replies: 1
    Last Post: Feb 17, 2003, 04:22 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •