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  1. #3781

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    Best gear builders:
    If you have no gear levels: Acro Effect
    If you do: Deadly Circle type 0

    Assuming you have a kamaitachi ring, of course.

  2. #3782

  3. #3783

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    I play fighter with knuckles about 90% and Twin Daggers about 10% of the time.
    Any recommended PA's for knuckles and TD?
    I'm currently using a mix of Flash thousand, backhand smash, surprise knuckle, and pendulum roll.
    75/75 FiHu
    Minijin - Ship 2

  4. #3784

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    Quote Originally Posted by hyjin View Post
    I play fighter with knuckles about 90% and Twin Daggers about 10% of the time.
    Any recommended PA's for knuckles and TD?
    I'm currently using a mix of Flash thousand, backhand smash, surprise knuckle, and pendulum roll.
    75/75 FiHu

    http://www.pso-world.com/forums/show...=1#post3386326

    We've discussed TD's PAs 3 pages ago. You can scroll back to see for other's ppl's opinions if you want to know more.

    As for knuclkes. Most PP effecient combo for me as Uppercut0/flash thousand. But if you need move while you attack then s-knuckle/p-roll is a handy way. B-smash/f-jab have high DPS, but eats PP like a hog.
    Last edited by ZerotakerZX; Jul 28, 2016 at 10:55 PM.

  5. #3785
    Filler-man!! _(:3」 final_attack's Avatar
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    Default

    Quote Originally Posted by hyjin View Post
    I play fighter with knuckles about 90% and Twin Daggers about 10% of the time.
    Any recommended PA's for knuckles and TD?
    I'm currently using a mix of Flash thousand, backhand smash, surprise knuckle, and pendulum roll.
    75/75 FiHu
    Try adding FlickerJab, StraightCharge, and HeartlessImpact to see if it suits you?
    Flicker - BHS - normal attack3 is really nice. Someone posted it before in here.
    StraightCharge is nice to help mobbing too, I guess. It also come with very little PP use.
    And Heartless for gap closer.

    DuckingBlow - Pendulum can work too, I think. For extended safety (invincibility at start I believe)

    Can't help other than Knuckles ...... Since mine's just an alt and only have Knuckles on tree (too hard to use some TD's PA in TPS mode T-T) .....

    Spoiler!
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  6. #3786

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    I just got myself Orbit Knuckles, what potential should I go with?
    Potential 1 is the one with 13% damage, no natural pp regen and +60% attack pp regen right?
    The one with no natural/attack pp regen but massive pp regen when sheathed is potential 2?

    I got a Queen Viera for pp regen and generally switch to it whenever low on pp.

    I was going to get potential 1 but then I thought about the pp regen with the other one and now I'm not so sure anymore.
    Viera needs targets for pp regen while pot 2 only needs a weapon swap or an LA, but there is not really any case when I won't have a target, even in TD I can shoot the towers.

    In some cases like Double/PD refilling a few pp with 1-2 normal attacks lets me get one more BHS in before the attack window is over, but using an la to sheathe my weapon and then attacking again (would need a normal attack at least for ja) would still be as fast?

    I can't decide...

  7. #3787

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    Orbit weapons always go with pot 1. Either as PP battery or main weapon, no exception.
    Pot 1: No regen and +60% PP from attack when unsheathe, +200% PP regen when sheathe, +13% damage

    For how to use it, if you are in range for normal attack, then do normal attack, if you are not, sheathe and wait.
    >Heavy Hammer
    >get blow off by an Oodan

  8. #3788

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    Pot 1. Always pot 1.

  9. #3789

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    In general how does double cannon ranks among the other various ds?its potential apparently does not affects shift action and no idea how the whole 30% more pp deficit affects general play but is it worth the trouble?

  10. #3790

    Default

    Thanks.
    Somehow I thought the 60% attack pp boost and the 200% pp regen boost when sheathed were different potentials.

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