I saw that the skill tree simulator has updated the map for the techer class only so far, and has yet to fill in the details(see link below)
It goes without saying that the techer skill tree is far more balanced than the Force skill tree( where all the best skills on the foie branch).
I'm debating between going for a purely offensive Megiddo build or a purely support(Resta/Territory Boost/Deband).
It seems like-at this point in the game-there is little motivation to put points into a skill like Panic boost. It only inflicts panic and may not work on the boss monsters you'd want it to.
Also as we've gathered from the Force skill tree, Freeze Ignition is generally inconvenient to use in a party because A) it also may not work on the bosses you want it to, and B) because your party members might hit your frozen enemies before you get a chance to activate your skill.
---Poison Ignition, on the other hand is a significantly more useful skill over Freeze Ignition in that poison status does not go away when the inflicted enemy gets hit. However, it still might not work on bosses so well.
---Also--at this point in the game, the floating continent is the perfect end-game situation for someone going down the Megiddo side of the skill tree.
ALSO, any opinions on Shifta Critical? I'm curious as to whether or not this is a seriously useful skill-enough to spend ten points in. Would you do more damage putting you points into an elemental skill and using it on an enemy mob? Or would you do more damage giving your party/multiparties a critical boost? Obviously this would be best combined with Territory Boost if I'm not mistaken.
(Gardios's Techer Skill Tree simulator)
http://ryuhiroshi.ry.funpic.de/pso2/techer.html
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