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  1. #3261

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    Quote Originally Posted by final_attack View Post
    Blurb.
    I have a few additional points but overall I agree with the above.

    2.Below is the skill tree I use for Gunner:

    https://arks-layer.com/skillsim/skil...008dBIb0000008

    I prefer having Dive Roll Shoot but that's optional if you care. There may be point reduction in Zero Range Advance 2 at some point so that may free up some more points but honestly, they'd probably just go into APPR.

    4. Air Reversal and Jumping Dodge as well. Air Reversal is essential since Gu operates in the air and there are countless situations where I would have been killed if not for it. Jumping Dodge is a little weird now that we have Double Jump on the skill tree but it still provides an invincible jump that puts you very high in the air AND NOW you still have a Double Jump remaining after you use it. I would definitely recommend it. All rings except Air Reversal should be at +20.

    5.The only comment is that in general you don't need as much PP as you did in previous episodes, but I'd say 140-160 is a good range to aim for while getting around 1250-1400HP and as much R-Atk as you can. Showtime Star gives you 35PP while in Showtime (at LV3) and Gunner has never really had issues getting PP back.

  2. #3262

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    Thanks both of you, guess i'll start reviewing my stuff soon.

  3. #3263

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    Any cookie cutter skill trees for GuFi out there? also I want to ask why some builds use chase stuff? Isnt it hard to apply status effects with a Gunner?

  4. #3264
    Filler-man!! _(:3」 final_attack's Avatar
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    Can't answer GuFi part since I preferred GuHu ....
    Quote Originally Posted by KaizoKage View Post
    Isnt it hard to apply status effects with a Gunner?
    Stun counted as status effect afaik, even if it's just 1 hit .... so, DeadApproach (If I remember it right, ReverseTap also have high chance for stun) ....
    If you're using things like poison / mirage / panic, then, BulletSquall0 for tons of hits.
    - Ship 2 -
    Ghost - Between GuHu (Lv90 (current)) / Tmg Hr - Main
    明石篠 - all other classes - currently inactive Alt

  5. #3265

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    Quote Originally Posted by KaizoKage View Post
    Any cookie cutter skill trees for GuFi out there? also I want to ask why some builds use chase stuff? Isnt it hard to apply status effects with a Gunner?
    you literally dont use any Chase skills as GU/FI, you dont need it unless youre doing some niche playstyle for w/e reason
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  6. #3266

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    Quote Originally Posted by KaizoKage View Post
    Any cookie cutter skill trees for GuFi out there? also I want to ask why some builds use chase stuff? Isnt it hard to apply status effects with a Gunner?
    People may take chase simply because Fi sub for GU has a plethora of points that can only go into niche skills like Chase or HP up. I'd personally put one value point into chase advance since it gives a little situational boost while not losing anything of note for it.

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