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  1. #3151
    PSO2 Trope Curator Altiea's Avatar
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    Quote Originally Posted by Moffen View Post
    Alright,wanna give a shoutout to everyone who helped contribute to my question. Im juggling Gu/Hu and Gu/Fi depending on the content now that i know what works best where and that im comfortable using Fi sub now too.

    On another note,are we getting another grim barrage update after this maint? I know i saw something about it a while back but i have no idea what we're actually getting since they already added omnidirectional travelling. Something about it popped up when compound seperate cooldowns were mentioned though.
    They're buffing Grim Barrage in February. They mentioned "mobility improvements", so it very likely means doubled travel distance smilar to the Gran Wave buff.
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    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #3152

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    New Grim Barrage - Feb. 21st

    10PP
    Goes 4x the distance of Dead Approach
    Can turn better during move

    It's sooooooooo good now. Absolutely staple PA. Even PP/damage efficiency is high because of cost is low. Do not ignore Dead Approach though; it's still useful for guard frames / speed.
    I stream PSO2! Please check out my channel when you have time~

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  3. #3153

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    1.6142x vs 1.54x is only a 4.8% difference. Gu is all about taja anyways because of IF0.
    Hightime maxes out in 7 seconds with a 20% / 40% hp threshold.

    You should be looping SA on hu sub anyways not DA SA loops because ZRA pushes SA ahead of DA.
    And fi sub should loop SA IF0. Ideally hu sub should do the same.

    Strike , ranged
    1.76x , 1.95x hu sub
    1.54x (1.77) , 1.86x (2.14x) fi sub
    Cuz ZRA matters if you gunna strike vs range.

    On a side note, this is a thing.



    It’s about being able to whiff the kick part of IF0 in ZRA range while be directly next to the monster hurtbox without having to bother to position yourself or have rng by your side. Double IF0 combos has been a thing since the craft release.
    Last edited by Reilet; Mar 15, 2018 at 10:33 AM.

  4. #3154

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    I-I posted that a year ago

    Quote Originally Posted by Dinosaur View Post
    2x Infinite Fire Type 0 + 2x Satellite Aim Chain Trigger setup (video)
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  5. #3155

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    It was never about show casing IF0 SA IF0 SA or IF0 blast starter. It’s about being able to miss the kick at zra range entirely. Your kick would have hit on chain but didn't because rodos’ body hurtbox got hit first.

    Also if anyone can replicate what happened with IF0 in this. It would be nice to know how it happens.


    IF0’s hit registered after the blast happened entirely. No it wasn’t lag. No it’s not about IF0 -> BS0.
    Last edited by Reilet; Apr 1, 2018 at 06:21 AM.

  6. #3156

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    Quote Originally Posted by Reilet View Post
    It was never about show casing IF0 SA IF0 SA or IF0 blast starter. It’s about being able to miss the kick at zra range entirely. Your kick would have hit on chain but didn't because rodos’ body hurtbox got hit first.

    Also if anyone can replicate what happened with IF0 in this. It would be nice to know how it happens.


    IF0’s hit registered after the blast happened entirely. No it wasn’t lag. No it’s not about IF0 -> BS0.
    my guess is Codotta wobbling up and down when stunned made it enter IF0 blast's range but I'm not entirely sure.

  7. #3157
    Filler-man!! _(:3」 final_attack's Avatar
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    Uh .... a bit question once reached 85 .....

    Anyone leveled S-Roll JA Bonus now? After seeing that Another-S-Roll-Arts .....

    I felt raising S-Roll JA Bonus is nice. Not sure if the skill also boost damage of 2nd S-Roll and above .....
    As far as mobbing goes, APPR kinda lose appeal. Still good for bosses, tho.

    So, doing things like multiple S-Roll for mobbing or chain building, and use PA when necessary / Chain Finish.

    ================================================== =======================

    6 days later Edit
    This AnotherSRollArtsMode is really something
    Spoiler!

    So ..... updating my previous question ..... what's the skill people would like to spend for last 5 SP (after HighLevelBonus) .....
    - APPR
    - SRollJABonus
    - R-Atk2
    - ShowTime
    - ShowTime Star
    Last edited by final_attack; May 20, 2018 at 12:10 AM.
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  8. #3158

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    SROLL ARTS IS THE WAY IN 2018

    Finally, a dream come true. Anything before level 85 is suffering.
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  9. #3159
    Sega Stockholm Syndrome GHNeko's Avatar
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    >tfw i've been running and recommending Sroll PA Arts for at least a year because it's generally been really strong

    im happy everyone gets to enjoy it now but it took a damn near broken skill to make everyone hop on board LUUL



  10. #3160

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    how does this skill even work? i grabbed Arts and the 85 skill, idk what im doing wrong

    nm you need to use the PA button to get it going, feels super awkward to use
    Last edited by ArcaneTechs; May 20, 2018 at 04:08 AM.

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