Don't do it. New skills in 2 days, including a Fighter main skill that fully restores PP at the end of Limit Break.
Don't do it. New skills in 2 days, including a Fighter main skill that fully restores PP at the end of Limit Break.
i have around 10+ skill resets so w\e. But sure ill wait for the free reset.
Regardless, this build is mostly theory crafting.
Im not running LB because its only 250 R atk and 200% pp regen, thats not a good enough reason for me to drop to 25% max hp.
EDIT: Whoops, forgot to put tmg gear, fixing that.
Last edited by Xanlarel; Apr 20, 2015 at 11:59 AM.
Well, since you're using TAJA .... probably better to just dump S-Roll part on Gu's tree ....... cap APPR and CT, or raise R-AtkUp 2 / 3 instead ....... S-Roll JA only boost 1st PA after S-Roll.
PP Regen from Crazy Heart might be good though. As far as I know, it doubles PP regen and PP regained from attacks ....
I need halp with moon runes! According to the update notes:
Does that mean:ガンナーのクラススキル「ワンモアタイム」の効果により「ショウタイム」が再発動したあとに、再度「ショウ タイム」が使えるまでの時間を1秒に短縮し、ほぼリキャスト時間が発生しないよう変更します。
a) after One More Time, Showtime can be reactivated 1 second after, i.e. 1 second cooldown, or
b) does that mean after One More Time, Showtime can be reactivated 1 second earlier, i.e. 14 seconds cooldown instead of 15, or
c) I read this completely wrong?
Seems like after OneMoreTime activate and finished, you'll only get 1s cooldown to re-activate ShowTime.
Tmg Mastery seems to give base PP regen by 1 (Boosted by APPR maybe). Will check it again. +1 PP at the end. Not boosted by APPR (looking at 1 frame at the time, 1 hit from tmg restores 3 PP (1 base, 1 APPR, 1 Tmg Mastery). Should restore 5 PP per hit on S-Roll. Please note that natural PP regen not yet counted.
GrimBarrage seems like a single target damage (2 hits + 4 hits). Easy to maneuver with TPS mode, and the shots will be at your cross-hair. 2 step damage like in previous video, cross-hair can be changed after 1st set of shots (the window is small though) ..... Restore a good amount of gear too o-o 1st 2 shots is weaker, I think. Looking at 7233 each from 1st 2 hits ....... and then 9726 for 4 hits. Useful for running away from enemy attack.
Note : I've recorded a video (about PP regen), but gonna add GrimBarrage too. Will upload later. After re-watching the recorded video ..... doesn't seems to be worth for upload o-o
Last edited by final_attack; Apr 22, 2015 at 08:50 AM.
Well, if you can maintain zero range ...... technically you lose a little but gain ...... something (or a little, it's up to you) o-o
Let's see ..... I lost 94 69 base R-Atk (maxing out ZRC + Tmg Mastery), probably you can say around 3.3% 2.4% (my R-Atk with Ideal is 2875 without buff atm though, using ZRC + Tmg Mastery build. Should differ for each person). 50% chance to do +5% damage is around +2.5% DPS.
So, lose 1% nothing, but gains +50% PP recovery when using Tmg (Assuming you got Lv10 APPR. Double PP recovery if you didn't get APPR).
But, if Shifta Critical is present, you can say I lose nothing you gain damage buff (70%crit * 5% = +3.5% DPS) o-o If Critical Field present too ...... it's a bigger buff then o-o
Then again, it's another rng. Sometimes it'll buff you if the crit keep happening ..... or debuff if no crit present (ZRC + Shifta Crit + Critical Field = 100% Crit rate). Though I'd say 50% is pretty big chance.
I'll still take it if it's just a little bit of difference. For aesthetic purpose. It's important lol
Last edited by final_attack; Apr 22, 2015 at 08:19 PM.
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