Page 277 of 333 FirstFirst ... 177227267274275276277278279280287327 ... LastLast
Results 2,761 to 2,770 of 3323
  1. #2761

    Default

    Tagami for GuHu, Revo for GuRa IMO.

    Gear 2 for TMGs is kind of dependent on not getting hit by silly infection cores and other stuff. Toughness time only helps for a bit. Otoh Revo only works on shooting attacks so Dead Approach gets nothing.

  2. #2762

    Default

    Anyone can tell me how much damage is considered to be good as GuRa?. Im using sat aim as damage scale in game. What is the good initial damage from the first sat aim combo spam?.

    Currently on invade tmg+100ratk affix, 100ratk affix saiki unit. Feels like shit when watching other non ratk class wipe xh mob easily ;-;

    My tree setup is (focusing on stat/damage boost skill):
    Gu: full ratk boost, Mastery, Full ZRA, High Time,max Zero crit, Lv1 Pkeeper, 10* mastery Lv1.
    Ra: Full Ratk boost, WHA, SS.

  3. #2763

    Default

    Quote Originally Posted by Selphea View Post
    Tagami for GuHu, Revo for GuRa IMO.

    Gear 2 for TMGs is kind of dependent on not getting hit by silly infection cores and other stuff. Toughness time only helps for a bit. Otoh Revo only works on shooting attacks so Dead Approach gets nothing.
    Oh?
    But isn't Revo more reliable then? And do you use Dead Approach for damage so much that missing the 8% from Revo's potential is an issue?
    I thought it's main use is the stun for easy sat aim follow up.
    As gap closer we got forward sroll and Grim Barrage now?

    Speaking of which, what are the best PAs to use besides sat aim?

  4. #2764

    Default

    For GuHu, ever since Dead Approach was buffed, it became better than Sat Aim, provided you can land it.

    For GuFi, my Chain Finish is Dead Approach - Sat Aim - Dead Approach - Aerial Shooting S Charge and 1 more hit of anything after.

  5. #2765

    Default

    Gu/Fi? I've never heard of anybody playing that class combo before. Is it viable?

  6. #2766

    Default

    Ehh I'm trying it for lulz. Right now it's still in experimental stages. Feels like GuHu without safety nets but Dead Approach and Reverse Tap can stun for Chase damage and there's TAJAPPS with S Charge. TAJA Heel Stab S Charges are nice. Even the kicks can kill.
    Last edited by Selphea; May 13, 2016 at 10:21 PM.

  7. #2767

    Default

    Quote Originally Posted by Selphea View Post
    Orbit for GuHu, Gal Tmg for GuRa IMO.

    Gear 2 for TMGs is kind of dependent on not getting hit by silly infection cores and other stuff. Toughness time only helps for a bit. Otoh Revo only works on shooting attacks so Dead Approach gets nothing.
    Some fix how i use ~, NT wep's this ugly for grind to 35, that need 6 same wep's for finish (1 base wep and 5 for 1 each grind overlimit).

  8. #2768

    Default

    They narrowed it down to those 2 so I assume they're low on Lambdas or something.

    I'm cheaping out too. Only my main classes get to use more than 7 Lambdas per 13*

  9. #2769

    Default

    Quote Originally Posted by udon-GE View Post
    Anyone can tell me how much damage is considered to be good as GuRa?. Im using sat aim as damage scale in game. What is the good initial damage from the first sat aim combo spam?.

    Currently on invade tmg+100ratk affix, 100ratk affix saiki unit. Feels like shit when watching other non ratk class wipe xh mob easily ;-;

    My tree setup is (focusing on stat/damage boost skill):
    Gu: full ratk boost, Mastery, Full ZRA, High Time,max Zero crit, Lv1 Pkeeper, 10* mastery Lv1.
    Ra: Full Ratk boost, WHA, SS.
    I think you should not compare Gu to s-atk classes and t-atk classes. those classes are far better at mobbing than Gu. Well, I didn't say that Gu is that bad at mobbing but other classes are just simply better.

    I think the strongest point of Gu is bossing.
    generally I SA XH mobs' head for 20-25k x2 (non-JA) and 30-60k x2 (JA). The damage is extremely vary because high time(1.2x), TMG gear(1.3x) and Standing snipe(1.32x) are not active all times.
    On PD's butt, usually dealing 200k (20 chain) - 700k (100chain) x2 per SA
    That why I said Gu is the strongest bossing class if you can play Gu for it's full potential.
    No class can deal 4m+ damage on 1 PD down. Moreover with 100 chain, you will be able to use chain again on next down boss, not even FoTe compound tech can catch up that damage.

    IMO,
    GuRa is still strongest due to infinite PP (trap and killing bonus) and strongest SA spam (Standing snipe + weak point advance. highest multiplier). But it is glass cannon.
    GuHu is the best at survival, damage will be lower than GuRa but ofc, fun to play, Immortal for Solo.
    Last edited by SiZ; May 14, 2016 at 02:15 AM.

  10. #2770

    Default

    Quote Originally Posted by Selphea View Post
    They narrowed it down to those 2 so I assume they're low on Lambdas or something.

    I'm cheaping out too. Only my main classes get to use more than 7 Lambdas per 13*
    If you are right that it is cheap with lambda, but create the fodder 12 * if somewhat costly with the meseta, i already checked with the Tagami katana grind +33 :s.

Similar Threads

  1. Gunner: 2.0 (Possible Gunner Rework Discussion)
    By Etherwolf in forum PSO2 General
    Replies: 1
    Last Post: Aug 15, 2015, 11:54 AM
  2. GU/FO - The Magical Gunner (Discussion)
    By WNxTyr4el in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 130
    Last Post: Mar 21, 2015, 08:47 AM
  3. S>little bit of gunner stuff
    By Tooogar in forum PSU Xbox 360 Trading (Closed)
    Replies: 0
    Last Post: Jul 4, 2011, 09:39 PM
  4. T/O>Gunner stuff
    By ESABON in forum PSU Xbox 360 Trading (Closed)
    Replies: 3
    Last Post: May 18, 2009, 12:24 AM
  5. Price Check Gunner stuff
    By motowngonzo in forum PSU Xbox 360 Trading (Closed)
    Replies: 4
    Last Post: Apr 16, 2009, 08:41 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •