Originally Posted by
Jene-chan
5 points for a situation 1.10% modifier doesn't seem worth it in my book. Sometimes you have to go out of your way to get the bonus from it as well.
Just to confirm my understanding of S. Roll JA - it only affects the first JA after the S. Roll and not a chain of JAs (similar to Fury Combo Up), correct?
Also, re: points, the last 5 are a toss up and mostly up to personal preference. I feel more value from 4 points into APPR and 1 into Dive Roll Shoot (there are situations where I use it on Rifle) but if you want to go down the S. Roll JA side, it's not like it's going to make you go from doing 70K DPS to 20K DPS.
The biggest issue I see with that is that it's only utility is towards mobbing as that technique becomes locked once you start building a Chain on anything since tossing in a boosted 1.10x Sat Aim will pop the Chain and it has 0 utility for Chain Finishes. If the case for this is for mobbing, I'd say that even grants it less merit as mobbing for Gu requires negative brainpower at present.
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