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  1. #11

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    Quote Originally Posted by CelestialBlade View Post
    Wish they were looking into aggression and flinching-resistance buffs for enemies instead.
    There's a page to send feedback in the pso2 players site, if someone around here could be willing to translate stuff to japanese, maybe a bunch of us english speaking players could send feedback about enemies difficulty in that page.
    https://ssl.pso2.jp/players/support/.../?mode=opinion
    PSO2 EN (Ship 1): Johana
    PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
    PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana

    Youtube: https://www.youtube.com/c/ezodagrom
    Steam: http://steamcommunity.com/id/ezodagrom

  2. #12

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    Quote Originally Posted by moorebounce View Post
    They need to put meseta caps on items. They thought lowering prices would help but it made it worse in some cases.
    The fix for this? You want to entice players to spend money. Capping prices will just shift their sales to player trading, either to do currency there or to become a barter system.

    So how do you entice players into losing money? It's most easily done with a secondary form of currency that loses value over time. A perfect system is being implemented right now. Just make excubes purchasable with meseta. How much? Maybe 10m per cube? 5m? 50m? An intentionally disproportionate meseta/exp value, so cashing in requires massive drains on the existing meseta, and then selling the items for a profit merely shifts existing meseta around. After a while buying excubes with meseta would be uneconomical, which is the point. Prices can then be adjusted to keep them attractive and thus keeping meseta flowing out of the game.

    The rich will get richer, at first, but hopefully their value would be converted from meseta into excube-purchased items, which would only go down in value as more players get excubes.

    This is a perfect opportunity to create a sort of black market or secondary currency trade system, excubes could compare to PD's from PSO1. This sort of thing is done in games from time to time to varying degrees of success, but it does tend to succeed, even if not as well as initially hoped.

  3. #13

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    I'm personally glad to see the solo variety of TAs being put in - It'll make times when you have to hunt mobs like Gorongo that much easier.
    Quote Originally Posted by 2128drain View Post
    So hey how about video games and not what your favorite type of cartoon porn is
    Quote Originally Posted by UnLucky View Post
    I don't understand how PSO2 isn't both of these things

  4. #14

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    re: Solo TA's

    This is a great change. But, it would require the TACO's to be changed to need 2+ players. Make TA's soloable for people that hate random maps, but don't let solo players rake in all the cash from TACO's. That should still require teamwork imo.

  5. #15

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    So if they change the exp required from 41-50, does that mean my 45 Gunner has a chance to hit 46 automatically because of this patch?

  6. #16

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    Quote Originally Posted by Ezodagrom View Post
    There's a page to send feedback in the pso2 players site, if someone around here could be willing to translate stuff to japanese, maybe a bunch of us english speaking players could send feedback about enemies difficulty in that page.
    https://ssl.pso2.jp/players/support/.../?mode=opinion
    PSO-world rejoice. Anyone who can translate something about the enemy agression in general, and how there should be actual differences between difficulty modes, please do if you agree with this and let us all put that forward.

    Why the eff are we still getting such non issues fixed(in my opinion) when the core "field" experience is what is supposed to drive this game the most. Okay some of the things are pretty cool

    I say Let's do this!!!!!!

  7. #17
    "Of their own accord" Enforcer MKV's Avatar
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    I think my favorite changes are the general boost to rare drop rate, and....

    Making Premium more attractive. I don't even have a way of getting premium, and I think this is a good change. Though making TA solo'able.....

    I think that's the only thing that made me frown when I read it.

    EDIT: Actually, favorite change is being able to block team bubbles from showing up. Thank you, Sakai. Thank. You.
    Last edited by Enforcer MKV; Oct 31, 2012 at 09:26 AM.
    Enforcer MkX [TE/RA]: Critically injured
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  8. #18

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    Quote Originally Posted by gigawuts View Post
    re: Solo TA's

    This is a great change. But, it would require the TACO's to be changed to need 2+ players. Make TA's soloable for people that hate random maps, but don't let solo players rake in all the cash from TACO's. That should still require teamwork imo.
    I'd be okay with that, as long as the shortcuts didn't have to be butchered into easy mode to make the solo idea work. Stuff like the Lillipa TA shortcut should stay the way it is to still encourage teamwork, and yeah, find a way to make TACO completion possible only if you have 2+ people. I just don't see the logic otherwise; making them soloable takes all the fun out of them IMO, and they're really the last things I truly find fun in the game right now.

    I dunno, a lot of these changes are completely missing the point, to me. None of these changes prevent the game from spiraling into exactly what AotI became. Had I a better grasp on conversational Japanese I'd be blowing up that suggestion box with comments on how enemies need to be more difficult, how I want something to show for investing 4 hours into a rare hunt and having zero to show for it when someone randomly doing a run can find rates with no effort invested, how I want more varied play modes, and how we need more meseta sinks. Call me ranty, but I care enough about this franchise to get a little pissed about the state of it.

  9. #19

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    Single person TA.

    Sega, why. :|

    Quote Originally Posted by CelestialBlade View Post
    I dunno, a lot of these changes are completely missing the point, to me.
    Almost most, if not all of these changes were from complaints filed by players. If you think something's not really working, drag someone that can Japanese into the mix and send them your ideas.
    Last edited by Alenoir; Oct 31, 2012 at 09:33 AM.

  10. #20

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    Quote Originally Posted by Alenoir View Post
    Single person TA.

    Sega, why. :|
    It's been going on for a while...It's not that rare if you think about it. Just SEGA made the official TA runs on this game REQUIRE two people or more, whereas before TA was done by getting a timing program/stopwatch, letting it run, and killing everything as fast as you could - I get that TAs being soloable doesn't sound fun to some of you.

    The solution is you don't have to solo them if you don't want to...Whoever said they were making TA runs "Party: 1-1"? Nothing. I see them saying it's an option to solo it, but you can still do Two/Three/Four player TAs if you want to.

    Just because it's soloable does NOT mean you're going to lose all the fun of doing it with others. It looks like there's enough of you that like it better with two or more that you'll have no trouble finding groups for it.

    EDIT: And as to why, that's even simpler. They received feedback from players saying they don't like that it's 2p+ only.
    Quote Originally Posted by 2128drain View Post
    So hey how about video games and not what your favorite type of cartoon porn is
    Quote Originally Posted by UnLucky View Post
    I don't understand how PSO2 isn't both of these things

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