**UPDATE #2**
The Lame D'Argent utilizes the exact same format for a kill counter that the SJS does (ie. first byte of code 01 after first kill and second byte of code starting at 80.)
It takes slightly less than 10,000 kills to be able to convert it to Excalibur. I was able to create a Lame D'Argent that started with 9982 kills that was useable immediately after equipping.
Forgot to mention that like the SJS, if you kill multiple enemies with one swing or using a tech it does count as multiple kills on the kill counter.
I'm sure the Limiter is the same but I'll check it when I get a chance
LOL. actually.....it just made it easier to dig through the game code lol.
When I get a chance I'll try to nail down more specific kill requirements for the SJS and Lame D'Argent.
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