here's my build
Thinking about getting poison trap for ranger and poison ignition for techer. i could easily get poison for weapon but the chances of poison trap and higher range of AoE maybe be better for poison trap. if i get enough enemies in the blast i could explode all of them with poison ignition and cause near instant death to most mobs couldnt i? I'm still in the lv30s but its an idea i want to look into and i have so many questions about it.
1. does poison ignition explosion cause damage to all enemies around it and do the exploding poisoned enemies get caught in other exploding poisoned enemy's explosions? if so how much damage?
2. does the explosion and poison trap affect protection targets such as lilipans?
3. what is the success rate of poison abiity of weapons and the success rate of poison traps? which one is better?
also, before anyone criticizes me of my decision against standing snipe, most of my damage comes from my partners rather than just my weak bullet+PA spam. also, i find myself always running around since its so difficult getting aggro off a ranger spamming PA's on weak spots. furthermore, the reason y i went for poison ignition on techer is because buffs are such a hassle to keep active during boss fights(which are the only situations that would require them). since poison ignition is on the same path as pp convert i decided i might as well get it for the massive nuke that it is and get pp restorerate like usual(that way i can spam PA's during weakbullet without having to worry about pp as much.
as for poison trap, some bosses are always rushing me and make it extremely difficult to land shots on at all(like the quartz dragon and tigers). its alot easier to lure them into traps rather than wrestling them up close. with poison traps i can keep far enough and still get the decisive burst damage.
for discusion purposes, here are boss situations and my guess on how standing snipe or poison trap would do:
Rockbear:always jumping around and moving. standing snipe difficult if aggro'd as the target is usually strafing backwards but this isnt much of a problem since rockbear is such a simple boss battle.
"Lava Cat"(caterdran(?)):they are very easily manipulated by rangers and most of the time they never really get to attack if handled properly. however its annoying to land in a headshot since they always have to turn around after returning to the surface. breaking their tail solves the problem. poison trap is easy to pull off since it reappears where its target was and there is plenty of time to move after setting the trap. poison always does tons of damage on cats. I also love farming cat quests for exp so this is a good reason for me to get the poison trap ignition built.
Vol Dragon:since his tail is always wagging around, rangers are usually forced to stand still in order to get the accuracy needed to land the hit. standing snipe is very nice since theres plenty of times where he is force to stand still(being frozen and repairing his tail thing stone rock). ive also heard poison hurts dragons alot. however, unlike cats, he reappears where the target IS rather than WAS. this makes setting traps while he's burrowing underground tricky.
"Gwanda tentacle thing":standing snipe tears it apart and poison trap has no affect. not that any of that matters since this boss requires less intelligence than fighting cats even.
Tigers(banther and banshee): i cant seem to dodge them if i stand still while still being in firing range(i have low reaction time) so i would have no use for standing snipe. it would be easy for me to use traps on them though.
Big Vardha: standing snipe was almost made for this boss. poison trap has no affect at all. he's easy if u take it slow though.
sky cat=lava cat but in the sky and easier(?) maybe its because the scenery is nice and not dark and ugly.(which reminds me, what is a winged dragon that can fly doi ng in a completely sealed cave volcano thing?)
quartz dragon:standing snipe useless if aggro'd; he will keep u at ur toes most of the time(his head is in the ground when he's actually not moving). poison trap is easy to use when he jams himself in the ground.
dark bosses: poison trap is useless
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