But speaking about what I want.
Better enemy AI and design. Make ranged enemies prioritize players that are farther away.
I want to explore what I see in My Room window.
Easier weapon type switch, like sword > spear > talis.
But speaking about what I want.
Better enemy AI and design. Make ranged enemies prioritize players that are farther away.
I want to explore what I see in My Room window.
Easier weapon type switch, like sword > spear > talis.
..as much as i agree with this idea...i don't think it will start anything but a flame war.. It's definitely wishful thinking.
"..only what you allow, is what will continue.."
Location: Ship 02
Character: GtSaiyaMan
The trimate animation thing is there for a reason ya know? Since the prices for a trimate isnt that expensive compared to a dimate or mono, what the hell would be the purpose of monos and dimates existence if trimates were so much better for the low cost? The way it's designed now is very balanced in the sense you have to decide what's best for each situation.
I think you can't just selfishly say, "remove this element of the game because it gets in my way" without looking at the bigger picture. It has to be kept balanced.
IE: If you want the trimate animations to be removed, either they'll have to up the prices for the healing items accordingly, or keep the way it is. But I imagine if they upped the prices people would cry again for losing too much meseta.
I really think the PSO team should stop taking every "selfish" request seriously and actually have a sense of what's a good or a bad idea, what's indeed a flaw or what isn't. When I see some of the requests being addressed, I sometimes wonder if these guys even have a vision of their own. Of course the majority that sucks is gonna ask for the game to be made easier. But should this actually be done? God no
Last edited by Agitated_AT; Feb 11, 2013 at 12:31 PM.
Providing everyone is respectful of eachother (I know, I know) and understands that these are what we want, and leaves posts they disagree with alone, this thread could be pretty great.
You might disagree with a person, but going into an in-depth discussion about it (Which would be great in another thread!) would massively derail this pretty simple thread where we just post stuff we'd really like so we can send it as feedback.
For me...
- Hunter should have flinch & lift immunity during these effects
- Give hunter role bonuses to mate consumption speed, mate capacity, or both
- 10*'s should be tradable and sellable between players - the game uses on an RNG that will never be 100% fair, and players exchanging items was the only thing that addressed that flaw
- Knuckles should recover more PP and deal more damage with normal hits
- Daggers should recover more PP and move forward more on the ground with normal hits
- Dagger gear should not reset to 0 when you take damage or land on the ground (you should lose 1 bar on damage taken, and it should slowly lose gear like sword gear when you're on the ground)
- Knuckle gear should give protection from flinch and lift when using PA's (no gear = no protection - so you're only protected from one hit during a PA)
- Remove or reduce Knuckle hitstop (It's so noticeable that hitting two enemies in a swing can move back the JA window as noticeably as wand vs. rod JA casting times)
- Wands should have identical casting animation speeds to literally every other weapon in the game
Aside from tradable 10*'s, that's most of the smaller details I take enough issue with to remember right now. These are simple enough to implement and not sweeping class-altering changes, they'd just address a few problems I notice as I play that really should not be the way they currently are (there are better ways to make techers worse at casting than having wands be the ONLY weapon with a different casting time, etc.).
DJ MegaZoneEX on SoundClould Simplistic.8th.Binary.Digit. aka Simple 8 bit / Dark Falz Arms [chiptune Version] / Mr.Groovy
DJ MegaZoneEX on SoundClould Simplistic.8th.Binary.Digit. aka Simple 8 bit / Dark Falz Arms [chiptune Version] / Mr.Groovy
Having the game actually notify you of new mail the next time you login if you receive mail while logged off, rather than ONLY NOTIFYING YOU if you receive mail while online.
Are you a ship 8 player? Want some friends to get started? Start with me! (CURRENTLY Busy with university )
This is a brilliant thread. It needs to be a sticky.
I wrote an AC purchasing guide for JP PSO2 a long time ago. I don't play PSO2 anymore, but I still play Blue Burst sometimes. Maybe I'll catch you on there!
Connect With Us