Originally Posted by
Agitated_AT
+1
Kind of got distracted by the other posts.
Anyway the AI needs to be a lot more aggressive in general, and more threatening towards ranged classes within a team, and less(to no) flinch with each higher difficulty. The AI is weird at the moment. Not only is it slow and stupid, but they're targeting seems off. It's like they only target the most powerful most damaging character. I don't know really. Maybe it's different with each enemy. But I think they should simply chase the one that's hitting it just like it used to be in PSO1. Though this wouldn't work with how passive the enemies are now. Only if they become more aggressive will this become more noticable
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