Originally Posted by
Zyrusticae
How interesting. I haven't heard of downsampling introducing blur before. What a shame, it works great on mine and I use it on many games (basically anything that doesn't have good SGSSAA bits).
At any rate, both downsampling and SGSSAA look great on my machine. It really is amazing how much of a difference it makes in the IQ. I've always felt that a properly anti-aliased image should resemble pre-rendered CG in its cleanliness. It's a shame I won't be able to maintain this kind of IQ in next-gen games (though hopefully they will compensate with improved AA solutions, like SMAA T2x and TXAA).
Connect With Us