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  1. #121
    (⌐■_■) ShinMaruku's Avatar
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    I wonder what their skill hitboxes are..... I'd like Katanas to be good space controlling weapons.

  2. #122

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    Quote Originally Posted by gigawuts View Post
    Are those race/gender modifiers confirmed as final?
    Yes those are the confirmed stats which is why im questioning a lot about the units they CAN or CANNOT equip which is why me and Unlucky are bumping heads I fully understand what she is saying in a sense.

    Duman stats from S atk all the way through to T Def

    Source http://pso2blog.wordpress.com/2012/0...e-the-dewmans/
    Last edited by Zenobia; Jul 2, 2013 at 08:47 PM.

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  3. #123

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    http://dl.dropboxusercontent.com/u/9...fied_stats.txt

    These are the stats of every race in every class up to lv100. Have fun. 3:
    Quote Originally Posted by Zenobia View Post
    We threw our eyes away a long time ago.
    #coatl4173 on discord if you wanna squad up.

  4. #124

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    Dumb question, but is it safe to assume bullet bow damage goes off of ranged attack now?

  5. #125

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    Quote Originally Posted by Coatl View Post
    http://dl.dropboxusercontent.com/u/9...fied_stats.txt

    These are the stats of every race in every class up to lv100. Have fun. 3:
    LMFAO if this is indeed the real one there stats are even lower in this on HU, RA and TE no way Unlucky's Vardha comment will fly now.....


    I mean literally RA female 88 R def Male 87 R def?

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  6. #126

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    What do you mean?

    RAcaseal's R-Def is 461 at lv60, RAdewm is 426. With 20% from a subclass, that brings them both up enough to equip Vardha.

    Though that seems off still.

  7. #127

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    Dunno now its anyone's guess this clearly shows Sega can do what they want now.

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  8. #128

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    i think braver will be a lesser version of RA HU, becuase braver is both at the same time. why would you want a lesser version of something that is already good? but i assume too much the tree might make it awesome or it could just be full of gimmicky skills that don't do anything well.

    don't get vexed i think the bow is awesome i will try it to see.


    looked at the link posted about dumans posted by zenobia... why would you want to do the naked glitch...... and why is it in with stuff about racial base stats... i mean really if you want to see a naked girl go outside get a life and meet someone or just do the lesser thing and go to a strip club. either way LOL

    i myself find all the g.i.r.l('s) {GUY IN REAL LIFE} of pso very funny. i would comment more on this but then that would just open up a whole load of rebuttle fun and i'm so over arguments on the internet, that's kids stuff.
    Last edited by Shambertin; Jul 4, 2013 at 04:01 AM.
    JP Ship 2 Player ID BISHIBASH -

  9. #129
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by ディヴァインボウよいち View Post
    i think braver will be a lesser version of RA HU, becuase braver is both at the same time. why would you want a lesser version of something that is already good? but i assume too much the tree might make it awesome or it could just be full of gimmicky skills that don't do anything well.

    don't get vexed i think the bow is awesome i will try it to see.
    Judging by the way Braver's weapons work I think comparing it to hunter is a bit silly. I think it's going to sacrifice weapon variety within a specific type (It has 1 and 1/2 melee weapons, and 1 1/2 ranged weapons). For individual weapons with more variety. The Katana is very mobile but also greatly rewards defensive play. The bow has mobility and it seems like most of it's PAs are chargeable.

    Whereas a fighter's mobility seems to focus on dancing around your target (hence the stances being based on the enemy's orientation relative to you), Braver's mobility seems to focus on jumping from target to target with katanas, or controlling distance with the bow.

    That said, I still think it's going to end up being best min-maxed into one weapon. A hybrid Braver most likely won't be as good as one that focuses on Katanas, or one that focuses on bows.

  10. #130

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    It all depends on braver's skills and the base strengths of its weapons.

    Let's say braver has two halves to the skilltree. Both sides fully eat up your SP to spec into - so you can only do katanas or bows. Okay.

    Now let's say katanas and bows are pretty weak without SP spent. The skill bonuses are pretty high. Bonuses like three or four +15% skills. They require the full investment to be good - you're now pigeonholed into just one or the other.

    Or, let's say katanas and bows are pretty strong without SP spent. The skill bonuses are what's pretty weak. Like, two +10% skills that only work on each weapon, a couple skills that work on both, and then the specialist weapons.

    In the former you're shafted if you don't invest, like trying to go damage HU without using the fury tree except only one weapon is weak - your other weapons are still powerful. You're only dealing around half the damage you could be dealing with that one weapon. But in the latter you could pick one and still be decently good with the other (like playing FO and grabbing two fire masteries and just one lightning mastery - your lightning will still be pretty decent).

    Ideally the tree will not force you into one weapon or the other. The class is clearly being sold on having both weapons, and it should be balanced accordingly. All damage bonus skills should work equally on striking and ranged like fury stance and JA bonus do on hunter (or at least how it did work, before the nerf). The damage multipliers should also be pretty easy to access early on in the tree. It's the spec skills that should be harder to get - like weak stance or the two katana skills.

    Also, there had better be a second skill for bows that soaks up the SP the second katana skill does for melee users. Let's not have ranged users have even more extra SP kicking around, while being balanced with a melee spec while it's forced to spend more SP.

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