The first two Panzer Dragoons on the Saturn had some pretty bad box text. They had very little to do with the actual story.
Spoiler!
The stark difference between the japanese and US box art covers for Final Fantasy 6, mainly how the latter is more lacking (Ironic, since its usually the other way around with FF box covers)
Heeding the call of the Hunter in PSP2? Use this: Beginner's Guide to Hunter Domination
"You either die the hero, or live long enough to see yourself become the villain."
Actually, in the case of BioShock Infinite, this was the intention.
Basically, the box art was intended to appeal to the type of person who plays games, but isn't an enthusiast to the point of reading news about the gaming world regularly. It's to communicate what the game is, at its base level and in a way that immediately grabs your attention, and get players to pick up the box and read the back, which gives more information.
It's the same concept as the teaser, trailer, feature process (or alternatively, the cover letter, resume, interview process). One of them exists solely to get you to look into the preview of it, specifically if you're someone who wasn't already going to due to other knowledge. Realistically, it's probably the best way to go about it, since box art is really a marketing thing anyway.
In the case of BioShock Infinite, it's a game about a dude running around and shooting guys in Sky-Murrica. In reality, the game isn't honestly much more deep than that from a gameplay perspective.
ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."
this is true of pretty much all box art though
it's automatically assumed that the informed players are, well, informed, and will not decide to boycott a game based on cover art, even if it's somehow deceptive or generic
people who don't know jack shit all about a game, however, will decide to not buy a game if the cover art doesn't look good
also basically all FPS games boil down to just shooting shit in [location] so yeah
[quote=Retehi;3031307]Any box art of someone holding a gun now is trying to appease to CoD fans, ok, makes sense.
No, the whole trying to look cool holding a gun pose does not represent what Bioshock Infinite was. That's why the box art is awful. The first Bioshock didn't rely on something like that, the change was unneeded. The whole cater to casuals crap is BS. Last Of Us and GTA series don't use this type of box art and they do fine. There's nothing wrong with holding an gun it, but it needs to be done right. Like this:
I agree
Last edited by Sexy_Raine; Aug 31, 2013 at 01:22 PM.
My wanted games of 2013:
Ducktales(PS3), Ys Celceta(Vita), Beyond: Two Souls(PS3), Legend of Heroes:Sen no Kiseki (PS3, JP version)
I haven't played any of the bioshock games except for the first, and let me say that I loved the boxart with the big daddies on them. The second even had the added bonus of the Big Daddy resembling Bomberman. That boxart is what got me to play the first Bioshock, it had something on it that looked interesting, but I had little information on. Big Daddies look cool, but I didn't know what they were, looked it up, and got interested in the game, so I played the game.
In GTA's case, I assume most people know what the game is like, and it's exactly what some casuals want, free open world where you can steal cars and shoot hookers. So I think boxart is irrelevant with GTA. Everyone already knows what it is, and I doubt there will be major changes to the series in the future that will require informing people of the changes through boxart.
Phantasy Star Lore Whore/ARKS Layer Discord Mod
カレン (Zysets)- PSO2JP
Karen - Clementine
To quote AVGN (I think) It's like a game within a game...
Spoiler!
This game, when I originally bought it, had the worst and the best box cover art, at the same time!!!
This only existed for the Japanese release.
PSO2 Character information:
Eric Windhaven (Fomar) Ship 02.
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