I will be making a human male fo/te
What skills must I get from tree?
What stats should my mag have?
I will be making a human male fo/te
What skills must I get from tree?
What stats should my mag have?
Sig by Gama
Its a bit outdated but this should help.
http://www.pso-world.com/forums/showthread.php?t=205010
This is my intended Newman FO/Te skillbuild:
http://ryuhiroshi.funpic.de/pso2/ski...dncKcAI2ik0006
Hope you learn something from it
(Kazuki, RA or BR/HU, Human♂) (Yusei, FO/TE or FI, Newman♂)(Zane, TE or BR/HU, Deuman♂)
Ship: 2-Ur
^ go for first points in masteries 2, 1 point will give you 5% for each, remove the points from either tech charges or ja advances
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
Put a single point into deband cut, extend assist, and territory burst. They're rather noticeable, and worth it.
I'd take 5 out of the JA advance and put it in fire charge speed. I have three force trees, two have the fire charge speed maxed (lightning and fire trees). This is because those weak to lightning and fire tend to share space, like the ruins, tunnel, or dessert. Dessert is for fire because darkers far outnumber robots, tunnels and most ruins lightning. Ruins TA lightning + light/PP convert trees.
If you must have only one set of trees go with a lightning/fire hybrid, and do a light/dark hybrid for techer (light only because you need it for weak hit and PP restore) but mostly dark. If you want PP convert go for it, but realize that your namegid damage will take a hit, or you could take points of out element weak hit and put them in dark. T-DEF Up is a ludicrous SP sink though -_-
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