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  1. #1

    Default does 250% boost really give 250%?

    i was doing a XQ and someone told me that you only get 25% or 75% instead of 250% when using the 250% rare drop boost item. is that true?
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  2. #2
    Community Manager Cyron Tanryoku's Avatar
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    Default

    I don't know the accurate scale


    But it's still a shitty boost

  3. #3

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    Quote Originally Posted by pkemr4 View Post
    i was doing a XQ and someone told me that you only get 25% or 75% instead of 250% when using the 250% rare drop boost item. is that true?
    No, it's 250%, but let's say, if a item's drop rate is 1%, after using it, it'll now be 2.5% chance to drop.
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  4. #4

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    And considering they're more than likely less than that...

    Yeah, it's pretty much garbage. Save them for XQs if you're trying to get stones for an 11*. You'll see a far bigger difference there.

  5. #5

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    It does exactly why it says. The problem is that drop rates for a lot of good items are so abysmal that you won't notice the difference anyways.

    Basic math: multiplying .00001 (give or take a few zeroes) by 250% doesn't really do much for you.

    EDIT: However, they are useful for other items such as AQ or XQ stones as mentioned above. I was just speaking in the context of rare stuff.
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  6. #6

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    AQs and XQs are about the only places worth using boosts...I used to use mine on a lot of different things, but quickly learned the futility lol.

  7. #7
    ダーク ファルス 【守護者】
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    250% is basically, 2.5. You're increasing an items drop rate by 2.5
    0.01% = 0.025%
    1% = 2.5%
    5% = 12.5%

  8. #8

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    Aren't there 50% and 100% boosts? Shouldn't it be more like increasing a hypothetical drop rate of 1% to 3.5%?

    Granted, the point still stands. Boosting a small % still results in a small %.

  9. #9
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    You can't use a boost on top of a boost unless it's a tri-boost.

    100% Tri Boost + 250% RDR boost = 350% RDR, 100% EXP, and 100% Meseta.

  10. #10

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    Where you partying with me lol?

    Because during an AQ I was explaining why 100% and 250% drop boosts increase the amount of rare stones you get so much.

    In a normal AQ, lets say the drop rate of a rare stone is 1 in 4 enemies or 25%. It might actually be around that much or so I'm not sure.

    During a 100% rare boost day, this makes our drop rate 50%, or 25% + 25% because 100% of 25% is 25%.

    If you use a 250% boost ticket and it's not a 100% boost day, then 250% of 25% is 62.5% which makes your drop rate 25% + 62.5% = 87.5% drop rate. I'm fairly certain that the 100% drop boost and boosts from tickets are separate and based on the base drop rate, which means if it were a 100% boost day, and you also used a 100% triboost, then you would have another +25% for the boost day and another +25% for the triboost which altogether means a 137.5% drop rate of rare stones.

    For the drop rate of actual 10star rare weapons, you'd do similar math, but with their 0.01% drop rate instead of 25% drop rate.

    (Reason for thinking RDR boosts apply separately is cause I do have certain data that exp boosts are like that, at least with a weapon that has Another History on it, you get 10% of the base EXP and not the EXP after your tickets).


    Also, I'm not sure about this, but I think there might be a drop ceiling for stones in XQ. Since Unlucky mentioned somewhere that during a 100% day with 250% boost and 100% triboost, you should get 80 stones per XQ, and I was consistently getting around 80 on what wasn't a 100% boost day with only a 50% boost, maybe. But I'm really not sure if the 100% boost day was active or not and I only have like 5 XQs of data where 3 of them we failed some of our trials.
    Last edited by Chdata; Sep 23, 2013 at 01:50 PM.
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