that's why i ask, how can you compare a f2p dripfeed to a title that will be finished and polished on release or it will make them no money, with f2p they made the initial risk and seeing how a lot of pso2 is so unrefined i would say the budget while being higher than your average f2p mmo wasn't as big, that or they spent it all on crack and hookers, i mean, look at the level designs, they don't even design the maps, they let it all up to the random generator lel
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
I don't know but all that music from the Star Ocean series sounded like Castlevania's BGM, very fast and much electric guitar, etc. Why they don't make instead a Motoi Sakuraba/Hideaki Kobayashi collaboration, you know, for a more sci-fi feeling (or at least to me) to the music.
Also I used to listen to PSOBB Ep4 Music before I played PSO (I previously played the PSU demo)
Yes PSO 1 was finished product. Thats why there was version 2 on dc(btw they made you pay $10 a month to have all your shit dupped or have your character hacked), a gc and xbox version that added other things too them like not losing your weapon and meseta when you die(still $10 fee for a game released many years before these consoles were made), and BB which was ep 1,2, and 4 on pc....hmmm ya totally was a complete game at launch.
Never compare pso2's shit drip feed to other f2p games. Look at GW2 and other games.
You have to buy GW2, and they drip feed some of the dullest content I've ever seen.
There's also a difference between expansions/revamps and dripfeeds.
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