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  1. #43551

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    Quote Originally Posted by Dark Priest View Post
    I have not started on my ranger yet, since i was getting re used to my old classes, such as force, but after braver i will start on ranger, back then i was using RA/GU (actually GU/RA but i had no other sub to fall back on for ranger) but i found it it's pretty shit now (or was it ever good..) so now i had to divert and level the characters hunter sub since i was dragging it along back then. so hunter is assured regardless. which i do like better for that very reason, defense and utility
    RA/GU its only worth if you spam glorious rain , GU/RA by other hand its good only if you aim exclusively to weak points (recomended to bring a friend as ranger for weak bullets in the nesesary points )

    and yeah hunter its the best subclass , and before the double jump became generic skill , it was a hell as a main class because it was imposible to reach any fliying enemy (never tried if is a good idea now against magatsu)

  2. #43552

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    Quote Originally Posted by silo1991 View Post
    RA/GU its only worth if you spam glorious rain , GU/RA by other hand its good only if you aim exclusively to weak points (recomended to bring a friend as ranger for weak bullets in the nesesary points )

    and yeah hunter its the best subclass , and before the double jump became generic skill , it was a hell as a main class because it was imposible to reach any fliying enemy (never tried if is a good idea now against magatsu)
    Gu/Fi/>Gu/Hu>Gu/Ra just as a fyi

    Ra/Hu best combo
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  3. #43553

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    Any guides on like... what the current general gearing strategy is for end game? I stopped playing early on in episode 4, might be interested in playing again for episode 6. Wanting to know if I should be doing something in game before the launch or what I should be working towards... or if I should just wait till episode 6?

    I think I'm missing multiple level caps and am using those old 10(11?) star PP units, I think I need to get 12 star units to unlock level cap right? What's the easiest way to go about things?

    If there's any kind of guide I don't mind just reading and learning, but if anyone can point me in some general direction I would really appreciate it.

  4. #43554

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    Quote Originally Posted by Crevox View Post
    Any guides on like... what the current general gearing strategy is for end game? I stopped playing early on in episode 4, might be interested in playing again for episode 6. Wanting to know if I should be doing something in game before the launch or what I should be working towards... or if I should just wait till episode 6?

    I think I'm missing multiple level caps and am using those old 10(11?) star PP units, I think I need to get 12 star units to unlock level cap right? What's the easiest way to go about things?

    If there's any kind of guide I don't mind just reading and learning, but if anyone can point me in some general direction I would really appreciate it.
    https://www.bumped.org/psublog/road-to-episode-6/

  5. #43555

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    which S1 ability is better , ofensive intent or phantasmal intent im asking because i dont know how much is the bonus of the last one and the wikia doesnt give me the info i need

  6. #43556

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    Quote Originally Posted by silo1991 View Post
    which S1 ability is better , ofensive intent or phantasmal intent im asking because i dont know how much is the bonus of the last one and the wikia doesnt give me the info i need
    Phantasmal intent give 1%/2%/3% according to your PB jauge
    "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
    - Godot, Ace Attorney 3

  7. #43557

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    Quote Originally Posted by TheFanaticViper View Post
    Phantasmal intent give 1%/2%/3% according to your PB jauge
    thanks for the info , im going for phantasmal intent for sure

  8. #43558

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    So i got into a mpa for the limited quest and it was filling slow. Ended up tabbing out and the whole quest started and went without me moving (it failed me due to time out). I know they had a policy for leaving a full mpa alot but does this count or is it just a mess up on my part?

  9. #43559

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    Quote Originally Posted by Zangor17 View Post
    So i got into a mpa for the limited quest and it was filling slow. Ended up tabbing out and the whole quest started and went without me moving (it failed me due to time out). I know they had a policy for leaving a full mpa alot but does this count or is it just a mess up on my part?
    That only applies to EQs with a run limit, as far as I recall.

    Wait at least 5 minutes before quoting me; I'll most likely edit my post within that time.


  10. #43560

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    Quote Originally Posted by Anduril View Post
    That only applies to EQs with a run limit, as far as I recall.
    There is a penalty for leaving full EQs? What about persona, i know i get a fair amount where it will be full and some people just leave during his opening scene.

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