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  1. #43561

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    Quote Originally Posted by Dark Priest View Post
    There is a penalty for leaving full EQs? What about persona, i know i get a fair amount where it will be full and some people just leave during his opening scene.
    They log when you abandon/disconnect EQs with run limits after the teleporter finishes counting down. There is no immediate penalty, but if it happens enough times, you can get a temp ban.


  2. #43562

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    Quote Originally Posted by Anduril View Post
    They log when you abandon/disconnect EQs with run limits after the teleporter finishes counting down. There is no immediate penalty, but if it happens enough times, you can get a temp ban.
    I see, i guess that's why i never knew, i only really leave one if it's REALLY bad. like taking 10+ minutes on the first phase, but that only seems to happen in none expert ticked runs.

    Do you know how many times it takes though?

    Also, i realize this is going off topic now, so i'll just throw a question in:

    For hunter (mainly leveling it as a sub) What is the best weapon to bother with for them natively like outside of trying to get a weapon for the sub you're leveling it for.

    as sword seems pretty underwhelming, what are it's best PAs to chain.

  3. #43563

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    Equipped camos take precedent over weapon form change?

  4. #43564

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    Quote Originally Posted by Dark Priest View Post
    I see, i guess that's why i never knew, i only really leave one if it's REALLY bad. like taking 10+ minutes on the first phase, but that only seems to happen in none expert ticked runs.

    Do you know how many times it takes though?
    I don't think we have a definite number, but I would say more than a half a dozen in a week might be pushing it?

    Quote Originally Posted by Maninbluejumpsuit View Post
    Equipped camos take precedent over weapon form change?
    Yes, they do.


  5. #43565

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    So does the Celestial/Lightstream and Bode series have a set bonus? I planned to try and affix my Celestial series and pass off my Izane set to my alt to giive them something that will make them tolerable for current combat, since only my main is properly affixed. Arks Visiphone doesn't have their set section completed yet.
    Remembering the Universe. Click below!



  6. #43566
    Hardcore Casual Dark Mits's Avatar
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    Quote Originally Posted by Tyreek View Post
    So does the Celestial/Lightstream and Bode series have a set bonus? I planned to try and affix my Celestial series and pass off my Izane set to my alt to giive them something that will make them tolerable for current combat, since only my main is properly affixed. Arks Visiphone doesn't have their set section completed yet.
    They don't. At the same time, Lightstream units are upgrades to Bode ones on all stats.

  7. #43567

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    Hmm, I see. Should I still stick with my Izane set in this instance? I'd like the upgrade, but I like the HP buffs, and Izane seems to be the highest in the HP pool.
    Remembering the Universe. Click below!



  8. #43568

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    Quote Originally Posted by Tyreek View Post
    Hmm, I see. Should I still stick with my Izane set in this instance? I'd like the upgrade, but I like the HP buffs, and Izane seems to be the highest in the HP pool.
    Lightstreams are the top units in the game right now:

    Each Unit
    -100 HP
    -15 PP
    -50 S/R/T atk
    -5% S/R/T def
    -371 Def @ +10

    they top Izane in everyway and if you want more HP just affix it on to them while not losing out on any PP since Izane offers none
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  9. #43569

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    And on that note, I have never unit crafted before. Are there any penalties for unit crafting units? I wouldn't mind trying an HP craft to add on to these units.
    Remembering the Universe. Click below!



  10. #43570

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    Quote Originally Posted by Tyreek View Post
    And on that note, I have never unit crafted before. Are there any penalties for unit crafting units? I wouldn't mind trying an HP craft to add on to these units.
    12* Units can't be crafted.
    In general, though, crafting makes units lose all their unique stats, with the exception of their set bonuses.
    Last edited by Anduril; Apr 15, 2019 at 02:30 AM.


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