I'm not too great at giving advice, but here's a few tips.
Red Rifle/Launcher's okay with Hidden Pot, but you should advance to Revolucio/Aura 13* weapons by taking Collect Files. There are better weapons available with other files, but those are EQ-gated. Revolucio and Aura only require playing available content. Revolucio and Aura also have Arena Pots you can unlock by grabbing Arena Boosters by playing Battle Arena (PVP mode) that make them significantly better.
Oh, and if you're willing to put in the work, you can keep farming those Revo/Aura files until you get a 13* that can go to +35. This will get you a Title that is required to unlock Level 80, which will be a requirement in the far future.
Ranger doesn't have a lot of Skill Rings to take. For Class-specifics, it's usually gonna be L/L Non Weak Bonus for that sweet, sweet +82.25% Launcher damage. Otherwise, you can take generics like Jumping Dodge and whatnot. Right Ring options are a little more iffy; I'd say TAJAPPS or Perfect Keeper, but what do I know. I don't main RA.
The above also means that 12* Units aren't quite as go-to right now as for other classes. 12* Units have the niche of being able to affix Rings onto them as Ring Skills, destroying the Ring in the process while granting the target Unit that Ring's effect as a permanent affix. However, 12* Units don't have very good set bonuses, and are more effective as one-off slotters to fill out 11* Unit Sets due to their high innate stats. The most prominent of these is Austere/12, which is now accessible thanks to unlocked purchase restrictions meaning you can buy Austere Units off the Player Shop. Whether you want to upgrade to 12* Set or Austere/12 is up to you, but before that is Craft Saiki, which is a solid jumping off point for the really good stuff.
Connect With Us