True, I didn't consider that after all, the increase in affixing fees would be negligible in regards to actually getting those kind of fodders.
True, I didn't consider that after all, the increase in affixing fees would be negligible in regards to actually getting those kind of fodders.
When taking inherent unit striking resists into consideration, what would be a good benchmark for melee/ranged/force classes? (I.e melee should have 10% striking etc)
Also, are range/tech resists worth looking into consideration or should I just aim for maximum strike resist possible?
Is a Dark Nox Krieg-NT still a good weapon or should I just make whatever CF talis +35 into dark attribute?
thanks bellion. it's good to know i'm not crazy. i'm actually beginning to get quite frustrated with sega patching out fun conveniences. they'd better not touch cross-login selected chat set preservation. if i have to start remembering to select my fighter, ranger, etc. chat set on login....
If you are just starting the game now do you still have access to the episode 1-3 story or can you only play ep 4?
So that's the current Fo/Te build I'm about to skill reset for. I originally had shifta advance, but I heard it's actually really garbage.
Just wondering if the last 6 Fo points should be used on Photon flare (5) + Afterburst, go for photon flare boost, or to completely get rid of it and just get some flat unconditional T-ATK.
Also for Te, I went for all elements + the pp restore skills. Is that the most ideal for Fo/Te? I know that back when there were fewer skill points, people used to go for territorial pp save
What's the objective of Gene's third client order?
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