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  1. #46041

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    hello, does abductions have cooldowns between runs?

  2. #46042

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    Quote Originally Posted by the_importer_ View Post
    How difficult does Area Survey: Remnants of Other Worlds gets the deeper we go?
    You lose the High Rarity Weapon Bonus after Depth 110.
    Le Temps Detruit Tout
    Quote Originally Posted by Maenara View Post
    I am literally not dealing with this.

  3. #46043

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    Quote Originally Posted by Tymek View Post
    You lose the High Rarity Weapon Bonus after Depth 110.
    That's it? So we get a little weaker with our ATK, he doesn't get any stronger?
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  4. #46044

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    Quote Originally Posted by the_importer_ View Post
    That's it? So we get a little weaker with our ATK, he doesn't get any stronger?
    More Health, hits harder, changes his patterns a little, for example, in Depth 500 onwards, he no longer teleports before grabbing you, it just does it instantly, and I think it also blocks your PA's faster, I'm not really sure

  5. #46045
    エターナルブレイバー milranduil's Avatar
    Join Date
    Jan 2004
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    probably wopal TA
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    4,740

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    Quote Originally Posted by Lullatone View Post
    hello, does abductions have cooldowns between runs?
    your abduction "flag" resets back to whatever the base rate is. you can be abducted multiple times a day though if you keep farming TA runs.
    Quote Originally Posted by the_importer_ View Post
    That's it? So we get a little weaker with our ATK, he doesn't get any stronger?
    his defense, HP, attack all steadily increase. depths 150, 300, 450, etc. all have a special title that decreases his attack, but includes very large multiplier to his damage meaning if you do not have as much defense and he does attack, masq will do very high damage. this can be cheesed with defense (deband drink, defense team tree, making sure to use deband) until about 800 or 850 depending on class.

    from depth100~999, any particular attack/PA can only deal 10% of his maximum health during the fight. for example, charged ilgrants can add up to 10%, charged grants can add up to 10%, etc. barantsion's damage is both ice and light, so the different hits can do up to 10% each (or 20% in total). same with rebarantsia.

    you won't notice extremely excessive damage from masq until depth 990+. after that his attack begins to scale more heavily where at 997~998 he will one shot with nearly anything. depth999 will do millions of damage with every single attack meaning you cannot take damage, need iron will, or an atra ix wep, etc.

    his behavior will also undergo subtle changes every 100 or 200 floors.

  6. #46046

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    Quote Originally Posted by milranduil View Post
    your abduction "flag" resets back to whatever the base rate is. you can be abducted multiple times a day though if you keep farming TA runs.
    Hey, thanks for the answer! I have another question, what do you think would be the fastest class(except SU because i have no idea how the eggs work) to clear harukotan sh ta on NA?
    Last edited by Lullatone; Jun 26, 2020 at 03:44 PM.

  7. #46047

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    What is inner layer used for? It seems like inner layers can only be seen in salon.

  8. #46048

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    Quote Originally Posted by shaken963 View Post
    What is inner layer used for? It seems like inner layers can only be seen in salon.
    Depends on your basewear and outerwear. On some layered wear you can see the innerwear. Some innerwear also has like tattoos or something that you can see on your character.

    Main Characters:
    Karen Erra FI/ET 95 • Myuria PH 95 • Lady Harken BR/ET 95
    Raya GU/ET 95 • Anyusha Iljin LU 95 • 鈴来アイカ SU/PH 95
    ディスコルディア・「χ」ET 95 • Melody HR 95 • and more

  9. #46049

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    Quote Originally Posted by milranduil View Post
    his defense, HP, attack all steadily increase. depths 150, 300, 450, etc. all have a special title that decreases his attack, but includes very large multiplier to his damage meaning if you do not have as much defense and he does attack, masq will do very high damage. this can be cheesed with defense (deband drink, defense team tree, making sure to use deband) until about 800 or 850 depending on class.

    from depth100~999, any particular attack/PA can only deal 10% of his maximum health during the fight. for example, charged ilgrants can add up to 10%, charged grants can add up to 10%, etc. barantsion's damage is both ice and light, so the different hits can do up to 10% each (or 20% in total). same with rebarantsia.

    you won't notice extremely excessive damage from masq until depth 990+. after that his attack begins to scale more heavily where at 997~998 he will one shot with nearly anything. depth999 will do millions of damage with every single attack meaning you cannot take damage, need iron will, or an atra ix wep, etc.

    his behavior will also undergo subtle changes every 100 or 200 floors.
    Wow, guess I'm really scrapping the bottom of the barrel for titles now. It's either the very difficult ones like this or the random ones from the casino

    Well, thank you regardless.
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  10. #46050
    エターナルブレイバー milranduil's Avatar
    Join Date
    Jan 2004
    Location
    probably wopal TA
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    Quote Originally Posted by Lullatone View Post
    Hey, thanks for the answer! I have another question, what do you think would be the fastest class(except SU because i have no idea how the eggs work) to clear harukotan sh ta on NA?
    even without crafted techs, fo/te is still probably the fastest due to compounds

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