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  1. #10381

    Default

    Boosts have a 100% success rate before any expansion attempts. You can liken them to Body I or Shoot I in terms of success rates (100% normally, 90% if expanding to 2 slots from 1 slot, etc).

  2. #10382

    Default

    Quote Originally Posted by final_attack View Post
    Uh ..... question.
    Does poison damage reset Knuckle Gear? I got poisoned from plants in Coast area, and my Gear gauge got reset everytime the poison kicks in (even in the middle of step attack or even in the middle of charging Staright Charge) ...... Is it always like that even before Ep3? I can't use Crazy skills with Gears
    That's interesting. Sounds like a bug to me. Poison doesn't interrupt you so I have no idea why it would reset the gear.
    PSO2 Ship 6
    HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x

    Queso - RA/HU

  3. #10383

    Default

    White Tail (10PP) or Ing Plate (100HP) ... I can't decide

  4. #10384

    Default

    A question about damage reduction and stacking. Flash Guard at Lvl10 reduces Striking and Ranged damage taken by 20%. If you have a unit with Blow Resist3 (5% Striking Reduction), how does this stack with Flash Guard? What applys first, Blow Resist or Flash Guard?

    Also, if you detest the twin blade PA sound effects as much as I do, try and get some people to complain to Sega. Enough complaints and they'll change it, just like that one Camo sfx.
    Last edited by Hatsodoom; Sep 4, 2014 at 01:46 PM.
    Hatsodoom Forever!

  5. #10385

    Default

    What FI or HU PAs are best for burst dmg after activating volg raptor? Are charged PAs like slide end useful during the effect?

    {Theme: Infinite Legends}
    RadiantAim: When did you get here?
    LegendAim: Wow he actually leveled him
    LordAim: Hai gaiz

  6. #10386

    Default

    from SEA



    Correct me if im wrong... but 10* supposed isnt bind, right...?
    Ship 2 / Invite ID : 10385482 / Courina

  7. #10387

    Default

    Quote Originally Posted by RadiantLegend View Post
    What FI or HU PAs are best for burst dmg after activating volg raptor? Are charged PAs like slide end useful during the effect?
    Do you not lose the volg raptor if you switch to a different weapon? In any case, I either use scared skewers (if I can't reach, like Zeshy's head) or slide end and the new and improved speed rain and bandersnatch.
    PSO2 Ship 6
    HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x

    Queso - RA/HU

  8. #10388

    Default

    Quote Originally Posted by Arredoval View Post
    On the JP version, 10* items do not bind. They apparently do on the SEA version. Sorry. This is what feedback forms are for, though! Please complain to AsiaSoft, because it was a very bad decision on their part.
    just confirming... thanks
    Ship 2 / Invite ID : 10385482 / Courina

  9. #10389

    Default

    Quote Originally Posted by Hatsodoom View Post
    A question about damage reduction and stacking. Flash Guard at Lvl10 reduces Striking and Ranged damage taken by 20%. If you have a unit with Blow Resist3 (5% Striking Reduction), how does this stack with Flash Guard? What applys first, Blow Resist or Flash Guard?
    Separate reduction rolls. I would assume the skills are taken into account before affixes, but regardless, it doesn't matter either way as the total damage taken won't be different if you calculate the 5% before the 20% over the other way.

    (this of course also means that the more damage reduction multipliers one stack, the less truly effective they are)

  10. #10390

    Default PSO2es Reception Counter

    Hi all,

    With the recent addition of the Reception Counter on PSO2es, does this feature simply allow one to login to PSO2es to claim their once every 22 hours Extreme Pass and the daily Casino Pass or does it allow one to acquire two of each pass daily (one each by logging into regular PSO2 and PSO2es)?

    I'd verify myself but I have no access to PSO2es.

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