Boosts have a 100% success rate before any expansion attempts. You can liken them to Body I or Shoot I in terms of success rates (100% normally, 90% if expanding to 2 slots from 1 slot, etc).
Boosts have a 100% success rate before any expansion attempts. You can liken them to Body I or Shoot I in terms of success rates (100% normally, 90% if expanding to 2 slots from 1 slot, etc).
White Tail (10PP) or Ing Plate (100HP) ... I can't decide
A question about damage reduction and stacking. Flash Guard at Lvl10 reduces Striking and Ranged damage taken by 20%. If you have a unit with Blow Resist3 (5% Striking Reduction), how does this stack with Flash Guard? What applys first, Blow Resist or Flash Guard?
Also, if you detest the twin blade PA sound effects as much as I do, try and get some people to complain to Sega. Enough complaints and they'll change it, just like that one Camo sfx.
Last edited by Hatsodoom; Sep 4, 2014 at 01:46 PM.
Hatsodoom Forever!
What FI or HU PAs are best for burst dmg after activating volg raptor? Are charged PAs like slide end useful during the effect?
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from SEA
Correct me if im wrong... but 10* supposed isnt bind, right...?
Ship 2 / Invite ID : 10385482 / Courina
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
Separate reduction rolls. I would assume the skills are taken into account before affixes, but regardless, it doesn't matter either way as the total damage taken won't be different if you calculate the 5% before the 20% over the other way.
(this of course also means that the more damage reduction multipliers one stack, the less truly effective they are)
Hi all,
With the recent addition of the Reception Counter on PSO2es, does this feature simply allow one to login to PSO2es to claim their once every 22 hours Extreme Pass and the daily Casino Pass or does it allow one to acquire two of each pass daily (one each by logging into regular PSO2 and PSO2es)?
I'd verify myself but I have no access to PSO2es.
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