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  1. #44071

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    Quote Originally Posted by DavidAG View Post
    PAs in subpalette are working exactly like techs in subpalette. Techs affect normal attack sequences if put on main palette and they don't if put on subpalette. So this works as intended.
    Sigh. I was hoping this wasn't the case since my brain has been trained to treat PAs as part of the normal attack combo since the game release. Oh well, I guess I just have to somehow get used to it. Thanks.

  2. #44072

    Default

    Quote Originally Posted by mother clusterfck View Post
    Easiest way is pso2es with paypal, it's also very cheap unlike expensive af webmoney and similar.
    All you need is to use an address in japan for the google account you use to play pso2es and it will convert all the values automatically
    Thanks, found out it was my bank that was blocking my transactions, made a call and problem solved

  3. #44073

    Default

    Another 3 questions about Flowing Courage / Armor:
    According to google shifta / deband are recast every 14 seconds but last 15 seconds and the power of each is the user's own tech lvl? Do crafts apply?
    And that effectively means infinite Shifta / Deband as long as the weapon is equipped?
    And do potentials affect this, e.g. If I got Atlas Ex JBs equipped with these, will I get an autocast for Shifta / Deband every 14 seconds which lasts 120 seconds?

  4. #44074

    Default

    Quote Originally Posted by mother clusterfck View Post
    Another 3 questions about Flowing Courage / Armor:
    According to google shifta / deband are recast every 14 seconds but last 15 seconds and the power of each is the user's own tech lvl? Do crafts apply?
    And that effectively means infinite Shifta / Deband as long as the weapon is equipped?
    And do potentials affect this, e.g. If I got Atlas Ex JBs equipped with these, will I get an autocast for Shifta / Deband every 14 seconds which lasts 120 seconds?
    as if they are the same as in horuma, they will cast on urself only, so crafts don't matter. buffs will be maintained infinitely on all classes. 120s extension will likely work but it doesn't matter anyway. they overlap but barely then no point for that. should use other s4 if you are using altra

  5. #44075

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    So are those winding down seconds of killing Deus and waiting for the quest complete to confirm tacking onto your score when doing Destroyers of Light?
    Remembering the Universe. Click below!



  6. #44076

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    Quote Originally Posted by Tyreek View Post
    So are those winding down seconds of killing Deus and waiting for the quest complete to confirm tacking onto your score when doing Destroyers of Light?
    Going by the same principle as solo PD, the 'official' time of completion is when the boss is dead and not when the 'Quest Complete' screen pops up (imagine the number of people who get cucked by that long death animation if it was up to quest complete)
    Quote Originally Posted by WarSarah View Post
    in other news, accept your angular tits.

  7. #44077

    Default

    PSO2 tweaker can't check for plugins and translations since I updated Win10 today. Anyone knows how to fix this?
    Last edited by Kiboune; Jun 5, 2019 at 01:21 PM.
    ID: Maks

  8. #44078

    Default

    Quote Originally Posted by Mr3chi View Post
    as if they are the same as in horuma, they will cast on urself only, so crafts don't matter. buffs will be maintained infinitely on all classes. 120s extension will likely work but it doesn't matter anyway. they overlap but barely then no point for that. should use other s4 if you are using altra
    I see.

    But, it's still important because of weapon swap.
    If I got them on Atlas EX jbs and the 2 minute sd potential affects it means I only have to swap from dbs to jbs every two minute to keep it up, otherwise it wouldn't be possible to keep sd up without casting manually.

  9. #44079

    Default

    Quote Originally Posted by mother clusterfck View Post
    I see.

    But, it's still important because of weapon swap.
    If I got them on Atlas EX jbs and the 2 minute sd potential affects it means I only have to swap from dbs to jbs every two minute to keep it up, otherwise it wouldn't be possible to keep sd up without casting manually.
    i think u get it wrong somewhere. tick time is still 15s over every 14s, or 1s stacked (tested myself months ago). even with Adrenaline, it's 45s/14s or you have to be on jb 35s to get 120s stacked. that is pretty significant time when ur sitting on an unfavor wp. i would rather fodding them directly into db and manual boosting on jb (ez anyway). no point putting them on to swap. they have limited usage already and you are putting them further from that point

  10. #44080

    Default

    Do SP badges drop from XH E.Forest and if yes, is drop rate less terrible than it is for UH? Thanks

    Edit: While I'm at it, are there specifics boss/conditions to get them (speaking about UH)?
    Last edited by Masu; Jun 6, 2019 at 04:30 AM.

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