1. #34641

    Default

    Question about Su pets.

    So I have Sally, Wanda and Torim all at 13* and maxed stats. Should I return them as an egg and feed them towards their evolved forms(Popple, Jinga and Aero)?

  2. #34642

    Default

    Quote Originally Posted by xsuicidal View Post
    Question about Su pets.

    So I have Sally, Wanda and Torim all at 13* and maxed stats. Should I return them as an egg and feed them towards their evolved forms(Popple, Jinga and Aero)?
    No, why would you do that? Just use the evolve pet rarity option at Pet shop, it also evolves pet form.
    >Heavy Hammer
    >get blow off by an Oodan

  3. #34643

    Default

    Quote Originally Posted by nguuuquaaa View Post
    No, why would you do that? Just use the evolve pet rarity option at Pet shop, it also evolves pet form.
    I didn't know they were evolved forms of the former because I was just collecting the pets and unlocking them as they came. I guess I'll return the evolved forms into eggs and evolve the former.

  4. #34644

    Default

    Quote Originally Posted by Limbo_lag View Post
    Thank you for clarifying. For the SG scratch I was referring to these items:

    特殊能力追加(攻撃継承) ║ Ability Affixer (Attack Transfer)
    特殊能力追加(防御継承) ║ Ability Affixer (Defense Transfer)
    特殊能力追加 (心身継承) ║ Ability Affixer (Photon Transfer)
    Does anyone know how much the boost is? e.g. can I transfer power V at 100% using one fodder like with extreceptor/flict?

    According to the chart you provided, the "___ the soul" affixes have a 70% synthesis rate. I've noticed theyre quite popular, is it due to cost? Coz having tohoh + soul for a 70% seems a lower chance than having a soul + soul receptor for 100%.

    Also, do factors clash with anything else? E.g. flicts/mods/fevers
    To add to the information that was provided above, those items do add the attack/defense/photon receptor affixes to your items. However, its those items witht he receptors, when used as affix fodder, that will boost the transfer rate of certain affixes, more specifically all status level 5s (Attack receptor for Power/Shoot/Technic, Defense for body/mind/react and any and all resist affixes, while Photon boosts Stamina and spirita.) With the associated receptor, you can transfer the status level 5 at 100% rate. Of course penalties still apply to upslotting.

    What makes this very versatile is that you can affix some complicated fodder, toss one of these items in, and then create a single fodder with the status 5s that you want, and transfer them in at 100% rate, making certain affixes possible, or easier to create. (This is how you add Offense 5 Stamina 5 Spirita 5 etc. to an Astral Soul build without destroying your wallet outright)
    Last edited by Lyrise; Jan 4, 2017 at 08:42 PM.

  5. #34645

    Default

    need some clarification on the Xmas Talis, does this effect ONLY Thunder and Light Techs or does it work for all elements?

    "When the weak point attribute matches one of thunder, light, weapon attributes, power (14%) rises and recovers HP.
    (Recovery by 1% of permission, upper limit of recovery of 1 hit 50)"

    friend keeps saying 14% dmg works for all elements

  6. #34646
    Direct Assault Bellion's Avatar
    Join Date
    Nov 2012
    Location
    Generic guruguru MPA
    Posts
    2,307

    Default

    Alright, this is how the talis works:
    If an enemy is weak to lightning, light, or to whatever element your talis is then it WILL apply the damage bonus to an enemy.

    Example if your talis is ice:
    Damage bonus will apply if the enemy is weak to lightning, light, and ice. Even if your talis is ice element, a wind tech will receive the damage bonus on an enemy that is weak to ice as your talis is ice.
    Now, if an enemy is weak to wind but your talis is still ice and you use a wind tech, then the damage bonus from the potential will not apply.

    Bottomline: The damage bonus will always be active on an enemy weak to lightning or light or whichever element your weapon is with no regard to the actual elemental tech that you use.

  7. #34647

    Default

    +33 max grind weapon +32 max grind weapon=
    +35 max grind weapon or +34 max grind weapon

  8. #34648

    Default

    Quote Originally Posted by Ryuuguu View Post
    +33 max grind weapon +32 max grind weapon=
    +35 max grind weapon or +34 max grind weapon
    From what I understand, +34.
    From the swiki: 素材にした武器のオーバーリミットの回数は全く影響せず、例外なく1しか上昇しない。


  9. #34649

    Default

    Quote Originally Posted by Anduril View Post
    From what I understand, +34.
    From the swiki: 素材にした武器のオーバーリミットの回数は全く影響せず、例外なく1しか上昇しない。
    I can confirm this. Mixed a +33 Astral Blaze with a +32, got a +34.

  10. #34650

    Default

    What about 30max grind lvl + 34max grind lvl = ??
    Does it always disregard the max grind lvl of the fodders? Makes me not want to upgrade my Astra weapons and just hope something drops for me instead.

Similar Threads

  1. [?Thread?] "Quick Questions? Come here ... "
    By Ordy in forum PSO2 General
    Replies: 5
    Last Post: Sep 12, 2013, 12:08 PM
  2. Come here for all your copyrighted product needs!
    By TheOneHero in forum Fresh Kills Landfill
    Replies: 1
    Last Post: Nov 12, 2008, 12:32 PM
  3. COME HERE FOR THE FUNNIES
    By geewj in forum Fresh Kills Landfill
    Replies: 30
    Last Post: Jun 27, 2006, 03:56 AM
  4. Come here for leet training
    By geewj in forum Fresh Kills Landfill
    Replies: 31
    Last Post: Oct 5, 2005, 10:09 PM
  5. Come here for a secret...
    By Bot-Bot in forum Fresh Kills Landfill
    Replies: 8
    Last Post: Aug 26, 2005, 06:40 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •