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  1. #44381

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    Quote Originally Posted by MDashK View Post
    For a Bo/Hu with Atlas DB, out of these only two, which would be the best S1:

    S1: Skilled Strike
    or
    S1: Wise Skill

    ??
    Bo/Hu can get 100% Crit from Stance Criticals on both Trees (25%+25%), Critical Field (30%)[With Field Remain's buff, you can basically keep Crit Field's effect active 100% of the time], and R/Crit Strike Striking (20%), so Wise Skill really has no use for you. You can even save 2SP from a Stance Crit skill since you also have your natural 5% Crit.
    Last edited by Anduril; Jul 26, 2019 at 06:01 PM.

  2. #44382

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    Quote Originally Posted by Anduril View Post
    Bo/Hu can get 100% Crit from Stance Criticals on both Trees (25%+25%), Critical Field (30%)[With Field Remain's buff, you can basically keep Crit Field's effect active 100% of the time], and R/Crit Strike Striking (20%), so Wise Skill really has no use. You can even save 2SP from a Stance Crit skill since you also have your natural 5% Crit.
    Thanks. =)
    Aside from Augment Intent, that costs a finger and an eye, what do you suggest?

    "The only thing necessary for lost data to prevail, is for good men to share nothing."
    Alucard, Internet Bible 03:20:1997

  3. #44383

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    Quote Originally Posted by MDashK View Post
    Thanks. =)
    Aside from Augment Intent, that costs a finger and an eye, what do you suggest?
    If you really want that 1% damage over Skilled Strike's 3%, I believe Double-Edged Sword might be relatively inexpensive since it drops from a Capsule now, and Bo/Hu should be tanky enough to make up for the 8% Damage Taken. (Mind, I haven't checked SSA prices in a while)
    Last edited by Anduril; Jul 26, 2019 at 06:08 PM.

  4. #44384

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    Quote Originally Posted by Anduril View Post
    If you really want that 1% damage over Skilled Strike's 3%, I believe Double-Edged Sword might be relatively inexpensive since it drops from a Capsule now, and Bo/Hu should be tanky enough to make up for the 8% Damage Taken. (Mind, I haven't checked SSA prices in a while)
    Hmmm...

    Right now, I have:

    S1: Skilled Strike
    S2: Skilled Strike
    S3: Skilled Strike
    S4: Vamp.

    S4 is not to touch, S3 should be good, because +4%, but the other 2 seem redundant to me... Hence why I was thinking about changing them...
    Maybe change S2 instead of S1?

    "The only thing necessary for lost data to prevail, is for good men to share nothing."
    Alucard, Internet Bible 03:20:1997

  5. #44385

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    Quote Originally Posted by MDashK View Post
    Hmmm...

    Right now, I have:

    S1: Skilled Strike
    S2: Skilled Strike
    S3: Skilled Strike
    S4: Vamp.

    S4 is not to touch, S3 should be good, because +4%, but the other 2 seem redundant to me... Hence why I was thinking about changing them...
    Maybe change S2 instead of S1?
    If we are just talking about damage SSA's then the only S2 that I know of that can give you 4% over Skilled Strike's 3% is Skilled Strike 2, which I believe is really expensive.

  6. #44386

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    Quote Originally Posted by Anduril View Post
    If we are just talking about damage SSA's then the only S2 that I know of that can give you 4% over Skilled Strike's 3% is Skilled Strike 2, which I believe is really expensive.
    Ok, so those are my only options? xDD

    S1: Augment Intent OR S1: Double-Edged Sword (maybe)
    s2: Skilled Strike 2

    xDDD Might as well keep it like that, no? LOL

    "The only thing necessary for lost data to prevail, is for good men to share nothing."
    Alucard, Internet Bible 03:20:1997

  7. #44387

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    Quote Originally Posted by MDashK View Post
    Ok, so those are my only options? xDD

    S1: Augment Intent OR S1: Double-Edged Sword (maybe)
    s2: Skilled Strike 2

    xDDD Might as well keep it like that, no? LOL
    You do have other options for the 4% S1, but they are conditional as well:
    Powering Intent: 4% against Sub-bosses and Bosses
    Rupturing Intent: 4% against Breakable parts (does not work with Break SD Bonus)
    Sturdy Intent: 4% when your Guard Ring or Weapon Element matches enemy weakness
    Flowing Intent: 4% over time (takes 30 seconds to reach 4% and resets on weapon switch)
    Lethal Intent: 4%, but you take 5% damage every 20 seconds.

    If you can somehow find a way to squeeze 200 S-ATK onto your weapon (which I don't believe is possible on a 4 SSA Atlas), you can also get 5% from Lightstream's S1:Strike Boost.

    But yeah, unless you are really hurting for that extra 1%, you might be fine just keeping it as is.
    Last edited by Anduril; Jul 26, 2019 at 06:41 PM.

  8. #44388

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    Quote Originally Posted by Anduril View Post
    You do have other options for the 4% S1, but they are conditional as well:
    Powering Intent: 4% against Sub-bosses and Bosses
    Rupturing Intent: 4% against Breakable parts (does not work with Break SD Bonus)
    Sturdy Intent: 4% when your Guard Ring or Weapon Element matches enemy weakness
    Flowing Intent: 4% over time (takes 30 seconds to reach 4% and resets on weapon switch)
    Lethal Intent: 4%, but you take 5% damage every 20 seconds.

    If you can somehow find a way to squeeze 200 S-ATK onto your weapon (which I don't believe is possible on a 4 SSA Atlas), you can also get 5% from Lightstream's S1:Strike Boost.

    But yeah, unless you are really hurting for that extra 1%, you might be fine just keeping it as is.
    Thanks for all the help. =)
    Maybe I'll change them If I win the jackpot in the game somehow xD

    "The only thing necessary for lost data to prevail, is for good men to share nothing."
    Alucard, Internet Bible 03:20:1997

  9. #44389
    Hardcore Casual Dark Mits's Avatar
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    Does S1: Collaborator Liberator stack if 2 players in the same party have it?

  10. #44390
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Dark Mits View Post
    Does S1: Collaborator Liberator stack if 2 players in the same party have it?
    No, it only affects the user in the first place as far as I know, it's like the party of toughness ring.

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