As a proof of concept while looking into WebGL i wondered if it was possible to use materials from the original PSO game and display them in the browser. Surprisingly (and mostly thanks to ********'s tools), it's possible to convert the game's files into open platform formats.
Hunter:
Ranger:
Force:
Enemies:
Audio Files:
Finding some issues with the textures. I think the way the textures are rendered with three.js splits them into different objects, applies them separately, and then regroups the object, so they're not completely smooth. I don't know what's going on with HUnewearl at the moment. That's something I think I'll have to come back and take a look at.
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