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  1. #431
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Get Zorafim to do it. Water is second nature to 'em.

  2. #432
    Mercenary Shinureal's Avatar
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    Quote Originally Posted by yoshiblue View Post
    Get Zorafim to do it. Water is second nature to 'em.
    And then he'll ask Levia for help


    More work on water visuals, waterfall and surface light sparks are animated.

    Spoiler!
    Busy doing nothing...

  3. #433
    Curiously attractive for a fish man Zorafim's Avatar
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    I've been thinking about the waves. Maybe they're too steep? Those kinds of waves would come from some violent storm or after something large hits the water. But if you made them wider or shorter, maybe that would look better?

  4. #434
    Mercenary Shinureal's Avatar
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    Quote Originally Posted by Zorafim View Post
    I've been thinking about the waves. Maybe they're too steep? Those kinds of waves would come from some violent storm or after something large hits the water. But if you made them wider or shorter, maybe that would look better?
    Yeah still figuring out those waves. I'm going to try making them smaller, just like those from Blazing Star:

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  5. #435
    Mercenary Shinureal's Avatar
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    Hi guys! long time not posted here.

    It has been some progress. And here's an attempt to animate an intro for the game, old school anime btw. Work is still in progress though.



    Some other gameplay of the actual game:


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  6. #436
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Looks great. How long do you plan the into to be?

  7. #437
    Curiously attractive for a fish man Zorafim's Avatar
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    Man that art.

    Any clues on what's causing that slowdown? Seems like a pain to fix. Memory leak?

  8. #438

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    Looks super good in motion! Keep it up!

    @Zora: Was there a slow down?


  9. #439
    Curiously attractive for a fish man Zorafim's Avatar
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    Last video. He had to pause to fix it.

  10. #440

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    Ah, now I see. I guess it kind of depends on the engine. In UE4 I don’t program a single thing, so I never really have slow downs on my gameplay logic, except for maybe a behavior tree that goes in an infinite loop because I forgot to build in some safety checks. Mistakes in other gameplay logic, UE4 usually starts giving errors or warnings when compiling.


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