Get Zorafim to do it. Water is second nature to 'em.
I've been thinking about the waves. Maybe they're too steep? Those kinds of waves would come from some violent storm or after something large hits the water. But if you made them wider or shorter, maybe that would look better?
Man that art.
Any clues on what's causing that slowdown? Seems like a pain to fix. Memory leak?
Last video. He had to pause to fix it.
Ah, now I see. I guess it kind of depends on the engine. In UE4 I don’t program a single thing, so I never really have slow downs on my gameplay logic, except for maybe a behavior tree that goes in an infinite loop because I forgot to build in some safety checks. Mistakes in other gameplay logic, UE4 usually starts giving errors or warnings when compiling.
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