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Thread: Unit Extending

  1. #1

    Default Unit Extending

    Is there any reason why you shouldn't extend 10* units similarly to the dex thing on weapons? or is it just the fact that the single unit bonus changes? (sorry if I've posted this in the wrong place)

  2. #2

    Default

    you'll lose the Hidden Stat boosts on the unit, example: Vardha Units have a hidden 55 HP and 2 PP on each units, Ragne Units have 40 HP and 3 PP hidden on each piece as well. extending those will remove and overwrite it with a new stat.

  3. #3

    Default

    You lose HP/PP and any inherent resistances (eg. Striking, Fire), though you'll gain some of that back depending on the recipe used.

    Also pretty high stat requirements, especially if you use the T-Def recipes.

    No real reason to extend 10* units since they'll most likely have a 9* or lower variant with the exact same set bonus.
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  4. #4

    Default

    Did not know this, wish I'd known before extending all my Braver's units.

    HUnewearl power since 2003. NGS Official Creator (SectionSkyly)

  5. #5

    Default

    the massive s/r/t def boosts are not to be taken lightly...

  6. #6
    Curiously attractive for a fish man Zorafim's Avatar
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    Default

    Yeah, I think I gained 100 defense on each of my ragne units. I'd much rather have that than some more hp.

  7. #7

    Default

    Does extending units also lose any attack bonus that they have? Or is it just HP/PP/resists
    Jack - Ship 2 - Killer Panda

  8. #8

    Default

    The set bonuses stay, and those are where you get attack bonuses and whatnot. The per-unit bonuses, resists, and defensive stats do not.

  9. #9

    Default

    Quote Originally Posted by Zorafim View Post
    Yeah, I think I gained 100 defense on each of my ragne units. I'd much rather have that than some more hp.
    But you lost Strike Resist on each of the units, which is somewhere in the realm of a 5% damage cut, and you lost darkness resistance, although I'll be damned if I have any idea if that affects anything but techs, but if it cuts damage from enemies that are dark, presumably ones weak to light, then that's a massive loss.

    In other words, at best you broke about even, or lost some defense, depending on your total S-Def, and lost HP.

    The only units this really has value in doing this on are ones that have good set bonuses but have Ranged or Tech Resist, which are less valuable than Strike. The Vardha/Varder set is a good example of old units that can get new legs out of being Extended, as it gets a large defense increase, only loses about 45 HP total, and drops Ranged Resist and some wind resistance.

  10. #10

    Default

    Lucky Rise units are worth extending usually.

    Also dark resist is for attacks that make a megid-ish sound affect when they hit you. Like most of Ragne's and not-SH Falz's attacks.

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