PSO2 - Ship 2
HU 65 / FI 24 / RA 60 / GU 65 / FO 65 / TE 65 / BR 12
For me, an extra 120 T-atk is roughly an extra 7% damage overall. With how the damage formula works static gains vary.
Can't equip Elysion without like 51 S-atk on mag as Fo/Te.
TATK High Up is one of the few places where a static stat gain can be worth it, if you happened to be headed that way or have no other choices (well, then it's by definition worth it, if that tree won't be used for anything else).
It's nice for an ice tree, and it's nice for an elysion user.
Also worth noting is that the higher the enemy's def, the more worth it it becomes - not necessarily by leaps and bounds, but if you're the kind of person that will buy another tree for a few percent that adding 150 tatk to 2200 tatk vs a light enemy with 500 def (8.8% more damage) compared to an enemy with 800 def (10.7% more damage), then that's something else to consider. Personally, I like things that hit bosses harder, but it varies between people and builds.
(I have no idea if those def values are what you'd see ingame, the only stat tables I've seen lack def & atk values and instead just have multipliers to damage types and elements).
edit:
Also, I meant to reply to the original topic at hand earlier...
A while back, with how the damage formula was thought to work, having some dex was the generally accepted thing to do. The apparently stabilized damage, plus accessibility to some more dex weapos, was nice. 20-30 was all you needed. Now that they've apparently (I haven't read it myself, but I've read peoples' translations of it) stated that non-extended rares actually completely ignore low dex and instead give you a specific minimum damage value that changes things. Someone with a guld milla can throw dex to the wind and go with a 175 ratk mag (like me!). Give me a crafted yas 9k though and my low dex will come out and bite me in the ass.
So, using crafted items = have dex
Using dex-requiring weapons = have a bit less dex
Using good rares = don't worry about it
edit2: That said, Sega loves to take what's ideal right now and turn everything on its head. You can expect dex to be a requirement for some things at some point in the future. Tomorrow? Next year? Who knows. That was the third reason to get a bit of dex - futureproofing yourself.
Last edited by gigawuts; Feb 20, 2014 at 09:37 AM.
So not having a pure talk won't matter much in billions build? I'm not gonna want to invest that much time and resources into building a pure mag.
PSO2 - Ship 2
HU 65 / FI 24 / RA 60 / GU 65 / FO 65 / TE 65 / BR 12
As giga said, pure T-ATK makes a difference if your enemy has high defense, but raising it gives diminishing results, especially when used against enemies with low defense. And you can probably guess how high SH enemies' defenses are if you can easily deal bajillions of damage without WB. Multipliers, on the other hand, suffer against highly armored opponents, which, thankfully, do not exist.
Oh, it matters. If you're using an elysion your dex shouldn't matter based on what was stated about the damage formula in sakai's blog.
Basically, as I understood it, here's how it works:
Your dex is used to determine your minimum damage vs. an enemy. Let's say that this is 80% of your damage.
Your weapon, an Elysion, has a minimum minimum damage value - let's say 90% (I dunno what it actually is, but the blog mentioned this was a common value for good weapons)
The elysion's minimum damage value is better than the minimium damage value determined by comparing dex values
Your new minimum damage value is 90%
However...
Let's say you have a whole ton of dex. Dex is coming out of your ears. Your minimum damage value vs. an enemy, based on dex, is 91%.
This surpasses the elysion's own minimum damage value of 90%
Your new minimum damage value is 91%
But having all of this dex means you have less tatk, so your maximum and minimum are lower than if you went straight tatk
I don't know 100% that this is how it works, but what I've seen most recently indicates this is how it all fits together.
Last edited by gigawuts; Feb 20, 2014 at 09:57 AM.
I'm in a team with people who seem to have a phobia of doing TAs. With the exception of two, maybe three members out of like 9 or 10, on the rare occasion I've been able to convince them they are in fact not "bad" at doing them (seriously, how can you be bad at standing on a button?) they grumbled practically the whole time.
Yet I get in 2 runs most days. You see, there's this thing called a friends list...
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