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  1. #1

    Post Mining Base Defense: Intrusion - Strategy notes

    Quick list of strategy notes for the new Mining Base Defense: Intrusion.
    Thought it'd be good to have a new thread for quick reference.
    I'll revise the list as time goes on. I haven't gone through the JP swiki for information yet.

    Class-based Strategic Positioning Image: (from MMOLoda)
    Spoiler!


    Key Points for Victory:
    Spoiler!


    General Notes:
    Spoiler!


    Crystals:
    Spoiler!


    Regular Enemies:
    Spoiler!


    Enemy Spawn Points: (thanks Rien, revised by me)
    Spoiler!


    Bosses:
    Zeshirayda (wave 3):
    Spoiler!


    Two Wolgardas (wave 4):
    Spoiler!


    Dark Ragne (wave 5):
    Spoiler!


    Dark Biblas (final wave):
    Spoiler!


    Rank:
    Spoiler!


    Drops:
    Spoiler!


    Strategies:
    Rien's Cookie-Cutter Survival Strategy:
    Spoiler!


    TaigaUC's Theoretically-Sound Strategy:
    Spoiler!


    Super Steamroller Strategy: (not created by me, I've just seen people doing it)
    Spoiler!


    FireswordRus' tips:
    Spoiler!


    Chdata' tips:
    Spoiler!


    Aine's tips on aiming for 4 runs in a private MPA:
    Spoiler!


    Class-specific Tips: (more to come later, if I can be bothered)
    Hunter:
    Spoiler!


    Fighter:
    Spoiler!


    Ranger:
    Spoiler!


    Gunner:
    Spoiler!


    Force/Techer:
    Spoiler!


    Braver:
    Spoiler!
    Last edited by TaigaUC; Apr 12, 2014 at 08:22 PM.

  2. #2

    Default

    Step 1: Make sure the first wall doesn't break.
    EQ Calendar - Don't use the story patch, it has been causing freezes for years.
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: Blade & Soul

  3. #3

    Default

    There are ultimately 3 spawn areas:

    1) Far north: The first three waves take place here. Zeshreida and Wolgahda spawns here.

    2) Behind the first wall: Wave 4 onwards have spawns here seemingly regardless of wall health. Dark Ragne spawns here.

    3) Behind the second wall: Wave 5 onwards have spawns here seemingly regardless of wall health. Dark Vibras/Beiber spawns here.

    Cookie cutter strategy (meaning, not super elite sub-7minute run strategy, just a survival strat that gets you through the run)

    Waves 1-3: 1 person at every tower, remaining 7 players clean out the north.

    Wave 4: Begin to fall back. Frontmost towers should have 2 players each with 1-2 in the gap between. 3-4 still in front.

    Wave 5: Everyone falls back. 1 person at every tower minimum again (because they love to put infections on the back towers)
    Last edited by Rien; Mar 26, 2014 at 07:23 AM.

  4. #4

    Default

    Quote Originally Posted by TaigaUC View Post
    Crystals:
    - 2000 points are required for the barrier; 3000 crystals required for heal.
    and you can only do these actions once per run as you said.

  5. #5

    Default

    @Rein
    I never saw enemies spawning behind the wall on later waves in any of the runs I've been in.
    You're sure they weren't mantises teleporting there?

    Boss spawn positions change depending on whether wall is broken.
    They always spawn in front of the "current" wall.

  6. #6

    Default

    Quote Originally Posted by TaigaUC View Post
    @Rein
    I never saw enemies spawning behind the wall on later waves in any of the runs I've been in.
    You're sure they weren't mantises teleporting there?

    Boss spawn positions change depending on whether wall is broken.
    They always spawn in front of the "current" wall.
    It was gohlradas, and if they didn't spawn there I don't know how they got there because I'm pretty sure they can't leap over the wall.

  7. #7

    Default

    They can walk around the wall if one side is broken, not sure if they can spawn beyond one that's still up, though.

    It makes a huge difference killing Zesh at the spawn. Makes the next wave a lot easier if you have all walls up.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  8. #8

    Default

    Quote Originally Posted by Rien View Post
    It was gohlradas, and if they didn't spawn there I don't know how they got there because I'm pretty sure they can't leap over the wall.
    I think I saw a Goldrada leap over the wall once.
    Not sure though, as I didn't see it come down after.

    We'll have to do more research.

    The spawn stuff is kinda silly because there's nothing stopping them from just teleporting anywhere.
    Unless the walls have some kind of anti-teleport field built in, which is pretty poor technological design.

  9. #9

    Default

    If one side of wall get destroyed Gold can spawn right on top of tower of that lane and the line before the next wall

  10. #10

    Default

    That's an attack. They can't get past a wall unless it's broken.

    It seems to me that bosses only spawn behind if a wall is broken, but I'm not sure.
    EQ Calendar - Don't use the story patch, it has been causing freezes for years.
    [All Class] Nue Houjuu / [GuHu] Remilia Scarlet from Ship 02.
    74HU - 52FI - 71RA - 60GU - 75FO - 75TE - 75BR - 66BO | 68GU - 62HU - 47RA
    Leader of team Touhou.
    Community owner/developer of TF2Data | Now playing: Blade & Soul

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