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  1. #7091

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    How does one increase the maximum value of the "Drive" or stamina of your character in pso2es? I have like different chars and theyre pretty random. One has 47 while the other has only 21 and theyre all max leveled.

  2. #7092

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    Complete entire chapters of story to raise the max Drive value.

  3. #7093
    Hardcore Casual Dark Mits's Avatar
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    Does anyone have else the issue since Season 3 was released, in Story mode, where all cutscenes after you complete the battle part are choppy / somewhat slow motion? And it fixes itself when you return to the menu.

    Also spoilerish question: What happened there with Akhtar in 1-3?

  4. #7094

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    So the most recent patch changed the numerical cap from 999,999 to presumably 999,999,999. You can really see just how strong a specific loadout is now. I managed around 52m with a big rngfist against an ex storyboss, which is probably the closest you can get to a controlled environment due to them never having pse boosts. It'd be harder to test multi hit pa's though thanks to the 'low' hp anything that isn't an xh trigger has.

  5. #7095
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    well it shouldn't too hard to reverse-engineer the modifiers if you can take the PA into an EX boss with no other chips equipped

    Though tbh I kinda wish people figured out the values on some of the older chips, just so I know how bad they really are and such

  6. #7096

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    Is the pso2es swiki not being updated with the new chips or am i missing something?

  7. #7097

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    Quote Originally Posted by Atmius View Post
    So the most recent patch changed the numerical cap from 999,999 to presumably 999,999,999. You can really see just how strong a specific loadout is now. I managed around 52m with a big rngfist against an ex storyboss, which is probably the closest you can get to a controlled environment due to them never having pse boosts. It'd be harder to test multi hit pa's though thanks to the 'low' hp anything that isn't an xh trigger has.
    Hey would you like to share your build with us? 52m is impressive. Were you using the 11* meteor fist?

  8. #7098

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    Can someone explain how the guy in this video is achieving a 100/100 loadout with those chips when it should be 104/100?

    https://www.youtube.com/watch?v=DpPPeM5JhoA

    He's using a lightning arion knucks which i suppose reduces lightning chips cost by 2 just like dominacio does, and then falclaw reduces the PA cost to half.

    I guess it should be like this:
    Falclaw, Darker Busters, Bruno, Seiga Javelin and dark 11* meteor fist.
    32(34-2) + 26 + 10 (12-2) + 28 + 8 (16/2) = 104

    How is he doing this? Do the units have anything to do with it? Does arion actually reduce more cost than dominacio? I can do an almost identical set up but i just can't get under 100 cost.
    Last edited by DavidAG; Sep 17, 2018 at 02:22 PM.

  9. #7099

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    Quote Originally Posted by DavidAG View Post
    Can someone explain how the guy in this video is achieving a 100/100 loadout with those chips when it should be 104/100?

    https://www.youtube.com/watch?v=DpPPeM5JhoA

    He's using a lightning arion knucks which i suppose reduces lightning chips cost by 2 just like dominacio does, and then falclaw reduces the PA cost to half.

    I guess it should be like this:
    Falclaw, Darker Busters, Bruno, Seiga Javelin and dark 11* meteor fist.
    32(34-2) + 26 + 10 (12-2) + 28 + 8 (16/2) = 104

    How is he doing this? Do the units have anything to do with it? Does arion actually reduce more cost than dominacio? I can do an almost identical set up but i just can't get under 100 cost.
    The Arion series can decrease cost further, based on their grind cap/level.

    Don't quote me. k, thx.

  10. #7100

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    Quote Originally Posted by nyaaaaa View Post
    The Arion series can decrease cost further, based on their grind cap/level.

    Oooh dammit. Alright thanks, I thought they had the same cost reduction. Ugh getting a +35 arion now is gonna be kinda hard for me. Also am I getting this wrong or do the raete weapons not reduce chip costs? Is "attribute resonance - skill" the thing that reduces it?

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