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  1. #7321

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    You can buy AC just fine with a credit/debit card lnked to your google account, supposedly it's just buying with google play cards that doesn't work or so I have read.

  2. #7322

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    So now even SEGA wants to identify me.

    *Edit*

    NVM it seems this is on Google's end, as always they inconvenience people taking responsibilities that don't belong to them.

    https://www.reddit.com/r/PSO2/commen..._using_pso2es/
    Last edited by LordKaiser; Jun 9, 2019 at 01:53 PM.

  3. #7323

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    Quote Originally Posted by Lyrise View Post
    I've been getting some of those errors, though I chalked it up to one of 2 things. Server busy (since an EM was going on in PC at the time) or a strange bug, since it seems that when I try to trade in 75 chips at a time my game would always experience "Server issues".

    Anyway, this has quickly become my favorite deck, just due to the sheer number of effects included. At the end of the day, even though I put in a fair amount of resources into my Dominacio weapons, it seems that I prefer having more costdown from the Arion weapons.

    Spoiler!
    I have no idea what half the effects of those chips are, but i'm sure it's quite absurd because I know there's a hp barrier in there too. All I know is that I wasn't able to get any of those on my mainly used characters, so I'm missing a bunch of power, which I'm half hoping I can make up for with the plug system. My biggest gripe right now is actually that they changed the friend assist from "able to avoid an attack by using it before it hits" to "fucking worthless because now it just does no damage (even though it gives you a just reversal, that 's irrelevant if you die in one hit)", making it a hell of a lot harder for me to use rngfist for fire weak. Reading up that the 14* weapons from eqs actually have 5 cost reduction at +35 makes me want to get a rifle or knux, but even if I did I wouldn't be able to cap them.

    My take on the plug system, from what few are available right now: they've really skewed the results and effectiveness for chips relative to their rarity/type/frame. Lets use sp slot chips as an as an example:
    12* Aristin - raw attack type: +19000 raw attack, +400 hp, +20% activation rate, putting it at 33000-35000 raw attack, like 1100hp, and a 中++ or 大 activationrate.
    12* yamigarasu - C frame: +250% for 430% total C frame, +40 element with dual element and changed to on hit, which would probably bring it to almost 240 ice/dark with a single chip, capping the 250 with on class bonus.
    12* sacred duster - E frame: +130% for 320% E frame, changed to on hit rather than just attack.
    11* judgement hearts - lightning D frame: +80% for 205% total D frame, -6 cost for 17 cost total.

    I'd list more, but in essence, almost all of the remaining types are E frame, and get fairly meagre "why even bother" upgrades relative to the above ones. You'd notice that even sacred duster got a pretty tame upgrade compared to the others at that. Elder pain also has a fairly lackluster and pointless upgrade (10% damage, 60 element on something that'd already cap 250 for sure), but the third one is the one of note being a -6 cost, making it a 430%/28 cost U frame. In essence, I can't tell what they're actually aiming for with these buffs that are all over the place as far as consistency.

  4. #7324

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    Quote Originally Posted by Atmius View Post
    My biggest gripe right now is actually that they changed the friend assist from "able to avoid an attack by using it before it hits" to "fucking worthless because now it just does no damage (even though it gives you a just reversal, that 's irrelevant if you die in one hit)", making it a hell of a lot harder for me to use rngfist for fire weak. Reading up that the 14* weapons from eqs actually have 5 cost reduction at +35 makes me want to get a rifle or knux, but even if I did I wouldn't be able to cap them.
    You're probably not used to the new system yet, but it's not worthless at all, though its not as good as a full situational reset. Whenever you use Friend assist now, it'll apply bonuses based on how your friend has set up their deck. When you select a friend, you'll notice how there are HP+, CP+ and Atk + icons, and a number of arrows to denote the level. Those are bonuses that apply to you when you use the assist - you'll either heal, recover CP, or gain an attack boost (I believe it is +2.5% per level). In the case of attack boost, it will last as long as your friend's support attack is active, or the cooldown timer between uses, whichever is longer. Maybe I'm giving it too much credit, but there were a few times being able to heal a little bit more, or eke out more damage than normal helped with the previous Nightmare tower.

  5. #7325
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    I cleared the normal tower with a placement just shy of 200th place; and I got a gold time clear on the first block of nightmare tower

    things are coming up millhouse

  6. #7326

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    Seems I've hit my wall on the nightmare tower at 22-24, the sheer amount of blade dingels combined with fire weakness and health drop is tearing me a new one, I've only reached 24 once. Using facet folia this time around, but the short period of no iframes between the finish is biting me in the ass. As for plug materials go, it really is taking ages to gather the required materials, even to just unlock the level 2 plug (not even to speak about levelling the plugs).

    Edit: somehow managed to clear 22-24 thanks to the hp barrier from that seraphy chip, along with 25-27. Only 28-30 to go, and boy am I off to a bad start with it, even more blade dingels and the like with the added benefit of no healing ability. This is gonna be fun, especially since I only have 2 chances per OP usage to use a seraphy.

    After trying for a considerable time, yea, I can't clear 28-30, I absolutely need fire element and a hp barrier for this last stage set, especially since the last floor has at least one stage with 3 blade dingels that I simply can't kill in a timely manner, or in any manner really thanks to being constantly under fire. I can deal with the darkers and such thanks to light element from my assist chip, and the oceanids because they're non aggressive, but the blade dingels alone just tear me a new one. This character needs some kind of combination of dark/wind/lightning to be effective.

    May as well just edit it again rather than making a new post: out of sheer curiosity, I exchanged for a kucha nebula on an alternate character, just to see how its effect is, the result, only for non sp slot: 70% chase, 25s duration, 12 cost, 中 activation rate. with all effects and at max ability, it'd be 120%, 45s, 大 or 大+ activation rate, which in all honesty is actually pretty damn good for a 12 cost chip, brings it somewhat close to the league of a full library seraphy's 150% non sp.
    Last edited by Atmius; Jun 11, 2019 at 04:05 PM.

  7. #7327

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    Did they change the friend system?
    Sizustar Fo/Te 75/75 - Ship-2


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  8. #7328
    Hardcore Casual Dark Mits's Avatar
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    I haven't seen anything changed, what's different?

  9. #7329

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    Quote Originally Posted by Dark Mits View Post
    I haven't seen anything changed, what's different?
    I'm all out of friend to use in the friend and none friend that can send invite to.
    And it's not showing the one used with how many time left before can use again.
    Sizustar Fo/Te 75/75 - Ship-2


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  10. #7330
    Hardcore Casual Dark Mits's Avatar
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    This is definitely weird. It works fine here. I suppose you have already tried relogging. Try selecting the option at the top to toggle the "Limited Effect filter" on and off.

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