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  1. #1011

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    I've done the quest SH enough times as GU to know that Satellite Aim is incapable of reliably causing stagger, even if both hits connect.

    Between the slow animation and that fact, it's a total headache compared to FO, since Foie is fast and can actually interrupt their attacks reliably.

  2. #1012

    Default

    But Sat Aim causes knockdown, is pretty gud, not sure about stagger . 3.

  3. #1013

    Default

    Quote Originally Posted by Rakurai View Post
    I've done the quest SH enough times as GU to know that Satellite Aim is incapable of reliably causing stagger, even if both hits connect.

    Between the slow animation and that fact, it's a total headache compared to FO, since Foie is fast and can actually interrupt their attacks reliably.
    While TMGs are indeed terrible because they're melee range meaning you're at the mercy of Sega's terrible auto targetting, Foie isn't much better. You should be using Grant because it has better aoe and reliability(instant damage).

    Anyways 6/6 is actually easy to achieve with certain weapons. Specifically DB and Katana. Mainly because JC and Hein stun locks Dagans so they can't attack you while being hit. DB is especially good since you only need 1 PA to wipe out half the dagans and 2 PA for Wolga+ if you're strong enough. Both PA also out-range Dagans.

    Quote Originally Posted by Rehal View Post
    But Sat Aim causes knockdown, is pretty gud, not sure about stagger . 3.
    Until you get mobbed by 20 different dagans while trying to get close to that one random locked dagan. Changing camera is also a hassle and since Dagan AI is basically "kite player until ready to attack" using TMG poses the most risk because it has less range/AOE than most melee PA so you'll likely be attacking while getting attacked by more than 1 Dagan.

    Alternatively, a safer route to S rank would be rifle with one point since one point automatically targets the closest Dagan after your initial target. You'll need to move around a lot to find a good vintage point though.
    Last edited by forbs; Mar 15, 2015 at 05:22 PM.

  4. #1014

    Default

    Crys Draal EQ starting 19th march

    Official link

  5. #1015

    Default

    The new scratch is up!

    It's a bunch of the same chips that boost power based on type in your palette. While Shizuru's dark boost seems nice for crys draal, I kind of want to save my rappy coins for the on stage drama scratch coming soon. Hmm.

    The Phantasy Star wiki! Celebrating over 1000 pages of Phantasy Star goodness~

  6. #1016

    Default

    And the special chip that gives 2 drops is ice. This scratch is completely worthless.

  7. #1017

    Default

    Assuming you can get a mono element chip set-up, the chips are actually really strong.

    It was kind of a stupid move to give the ice element chip the bonus drops, though.

  8. #1018

    Default

    Any gains you could possibly gain by having a single element loadout for that chip are lost the instant you use it, because you lose a metric assload of modifiers by off element chips and an absurd amount of damage by virtue of no element.

  9. #1019

    Default

    Seems like staying behind or to the sides of the Crys Draal makes it less prone to using its annoying charging attacks that can keep you from hitting it for almost five seconds straight.

    Can't wait until we finally get a mostly stationary boss like Agrani or Alonagahda again.
    Last edited by Rakurai; Mar 19, 2015 at 02:45 AM.

  10. #1020

    Default

    If you dodge towards it when it charges at you, that keeps you in the right spot to hit it. Personally I hate how the hitbox is not accurate to the sheer size of the model. That and it has an extra 400k hp over the last time it was available as an eq.

    It feels like they still haven't implemented the changes to doing requests with low hp though.

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