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  1. #4841

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    Quote Originally Posted by Ryuuguu View Post
    The new scratch seems not so good? Or am I missing something
    The 12* is good, 11* is a weaker mokotov prophecy, but that's about it.
    Sizustar Fo/Te 75/75 - Ship-2


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  2. #4842

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    Basically if you need to up your Ice element options, you'll want to pull from this scratch.

  3. #4843

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    [QUOTE=Lyrise;3401729]Basically if you need to up your Ice element options, you'll want to pull from this scratch.[/QUOTE

    Is there any point to this considering evert trigger is weak to light? Non trigger bosses can be one passed without special loadouts.

  4. #4844

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    The eq chip is a double rward chip,so there'sthat, and believe it or not, not everybody has loadouts capable of onepassing VH. Last EQ I stil received a number of VH requests.

  5. #4845

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    It seems they tweaked the AI for the SH Burndraal even more - it's learned new tricks (it's totally ripped off roaring ground explosion from Banther Oran) - I can no longer just cheese it standing 50 degress off facing it head on so that it would spam headbutts and completely miss every time.

    Anyway, I'm having more fun than I have any right to in this EM using Katana+Gurentessen. Sure it takes a bit more time to set up all the multipliers compared to TMG, and the overall damage would also be less per use, but to be able to see something like 190k+910k within the span of half a second is very satisfying. I can also use it to avoid the ground blast and any last second jumps coming my way while still doing damage.

  6. #4846

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    Quote Originally Posted by Lyrise View Post
    It seems they tweaked the AI for the SH Burndraal even more - it's learned new tricks (it's totally ripped off roaring ground explosion from Banther Oran) - I can no longer just cheese it standing 50 degress off facing it head on so that it would spam headbutts and completely miss every time.

    Anyway, I'm having more fun than I have any right to in this EM using Katana+Gurentessen. Sure it takes a bit more time to set up all the multipliers compared to TMG, and the overall damage would also be less per use, but to be able to see something like 190k+910k within the span of half a second is very satisfying. I can also use it to avoid the ground blast and any last second jumps coming my way while still doing damage.
    Did they also tweak his attack speed?
    Since some of his move that I was able to dodge before, now is getting hit.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
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  7. #4847

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    The speed's gone up a little bit, and the delays in its attacks have been reduced as well. Also it seems to now have the ability to emit some kind of smoke up close, meaning getting up close is no longer a safe tactic either - I took some rather hefty damage from this smoke up close (740ish).

  8. #4848

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    I saw it had one new trick, but it had another thing that annoyed me quite extensively in my many fights of it today: It now does a back to back tail whip like the normal variant far more often than the single whip it used to do (and still does though much less frequently now). So far with the eq chip in hand: 2 avengers, 1 4 slot ext receptor weapon.

  9. #4849

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    No new avenger yet, but it seems like alot of my friend are having problem clearing the SH, I had to help them clear it.

    Haven't had a chance to test the new Ice Tech, but the older one, is kind of meh on it.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  10. #4850

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    Do the points that you earn from one EQ transfer over to the next EQ if you don't spend it? Also, could I save Super Hard Triggers?

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