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  1. #1
    EEEEEEEEEEEEEEEEEEEEEEEEE Nitro Vordex's Avatar
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    Default Speculate: Gunslashes with gear/use techs

    So we know that Gunslashes can be used by everyone (duh). We also know that they're generally not a prime situational choice e.g. never. So, if we had to create a gear(or gears, depending if class specific), what would you guys like to create? Also, for the Forces/Techers, would you like to see techs put on your Gunslash? Maybe give them a boost in power, like use the charged version, but cost more PP to use?

  2. #2
    Mobile Heavy Armored Cast Sacrificial's Avatar
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    hmm. maybe a gunshot during each slashing attack in melee mode would be nice,with a boosted attack speed. And in gunmode.......eeh. two? yes TWO bullets with raised ratk! You would have to raise at least one bar with each mode in attack and the third is a free choice. Switching mode would activate it.

    Or sega style:
    Raise critical hit rate by x%


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  3. #3

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    increased damage as gear fills up. would make Ra/Hu even better at mobbing.
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  4. #4

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    Old ideas:

    Fighter Gear: Up to 35% more hits (facilitates chase)
    Hunter Gear: Hyper armor for more attacks and better flinch
    Ranger: Can store weak bullet
    Gunner: Extra shots from normals
    Force: Actually I had something similar to the weapon attribute mastery skill in mind. Maybe make it the full amount, instead of half of it?
    Techer: Wand Gear works on normal gunslash melee strikes, at reduced damage (to make up for the faster swing speed).
    Braver: Fuck I don't know maybe Katana Combat works with it.

  5. #5

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    They should make Gunslash the new FotM with an OP PA that doesn't benefit from almost anything.

    True balance.

  6. #6

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    I'd like if every class had their own Gunslash Gear, but you'd only have access to the Gear of your main class. As for the effects... Hm...

    Hunter: Sword mode fires a short-range sword wave with every swing. Attacking with any mode fills a three-tier gauge that grants a damage boost to PAs.

    Ranger: Gun mode becomes a burstfire pistol that fires two rapid shots with every button press. Each shot does about 65% damage, but regens the same amount of PP as a normal shot.

    Force: Can equip Technics to your PA slots. Technics can't be charged normally, but Just-Attacking into your Technics will automatically charge them. Damage bonuses are reduced, though.

    Fighter: Attacking with sword mode causes you to move closer to your target, similar to Katana Combat but with less range. Both modes also gain a speed boost.

    Gunner: Gun mode fires shotgun rounds like those used at the end of Elder Rebellion and Infinity Fire. Range is reduced, but damage and knockdown is upped.

    Techer: Can equip Technics to your PA slots. Technics can't be charged normally, but your attacks now generate Tech Explosions. They aren't as powerful as Wand Explosions, but have a better chance at proccing status effects.

    Braver: I dunno. >_>
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  7. #7

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    sega already made enough useless PA

  8. #8
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Could give unique access to earth techs.

    Hunter: Breaks parts easier
    Ranger: Shots applies slow to all foes (Heh, slower Banthers)
    Force: Access to Diga line
    Fighter: Cross counter, swinging can act as a perfect block if parried right.
    Gunner: Can use Srolls. (Give it a lightsaber/ brand skin and you're set)
    Techer: Earth Bullet and access to wand gear
    Braver: Chance for unique bleed. Can stack with poison and burn.
    Last edited by yoshiblue; Apr 15, 2014 at 06:46 PM.

  9. #9
    That one kitsune Triple_S's Avatar
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    That's a good point actually: why do we not have Earth Bullet yet?

  10. #10

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    Quote Originally Posted by yoshiblue View Post
    Could give unique access to earth techs.

    Hunter: Breaks parts easier
    Ranger: Shots applies slow to all foes (Heh, slower Banthers)
    Force: Access to Diga line
    Fighter: Cross counter, swinging can act as a perfect block if parried right.
    Gunner: Can use Srolls. (Give it a lightsaber/ brand skin and you're set)
    Techer: Earth Bullet and access to wand gear
    Braver: Chance for unique bleed. Can stack with poison and burn.
    I have wanted water and earth techs for too long, and I secretly hope they come out with the next tech class (which would get masteries for them).
    Last edited by gigawuts; Apr 15, 2014 at 07:20 PM.

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