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  1. #1

    Default new fighter need guidance

    so I finally unlocked fighter decided to stop shunking around and give my hunter subclass a more worthy match

    but now I wanna kno what are the pro's/con's off the Tdagger vs the Double sword
    I am not really interested with falcon punching everything

  2. #2

    Default

    Fighter weapons are not really an either/or proposition. They all do different things well, and you'll need all three to be truly effective.

    Daggers, right now, are the primary mobbing option due to the superior AoE of Bloody Sarabande. You'll also use them on dragon bosses and Dark Ragne due to their ability to abuse elevated weak points with Symphonic Drive.

    For heavy targets and certain bosses like Banthers, Double Saber brings potent single target damage in the form of Deadly Archer. In certain situations it can be useful for mobbing as well, thanks to its gear and Chaos Riser.

    Finally, knuckles are for big, heavy targets that are either immobile or nearly so. Vardha cores, Gwanahda weak points, stunned Ragnes... these are all easy prey for knuckles' devastating but absurdly short-ranged Backhand Smash. Also fun for playing Kradha Golf in the desert. Hint: bounce enemies off sloped surfaces for maximum hang time.
    Ship 2:
    Katarin: GUmarl. Lethal precision with a whimsical streak
    "Save the day and look good doing it. That's what this job is all about!"

    Alessandra: FInewearl. A hyperkinetic, photon-fueled mayhem machine.
    "Oho! I actually felt that! You must be pretty strong!."

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