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  1. #11

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    Quote Originally Posted by MimiChan View Post
    And...stacks with yet another modifier, using PA from another weapon class.
    Won't work



    If you want a real system, wait for PA crafting. They could easily have something like "Twister Fall does 30-50% more damage when executed after Rising Edge" or "Sonic Aero does 10-15% more damage when executed after Sonic Aero"

    who knows
    Known as Niem on Ship 2.
    Spoiler!

  2. #12

    Default

    Then we are falling back on the same cycle again, people just using Rising Edge->Twister->Nova.

    I made the categories so people can pick from various PA to combo with.

    And using PA from another class can work, I seen that combo video somewhere where the player juggles the enemies using different weapon and PA. It looks very solid.

  3. #13

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    Quote Originally Posted by MimiChan View Post
    And using PA from another class can work, I seen that combo video somewhere where the player juggles the enemies using different weapon and PA. It looks very solid.
    Well, not with JA
    Known as Niem on Ship 2.
    Spoiler!

  4. #14

    Default

    Ditch JA multiplier, ditch Fury Combo, innately make consecutive JAs stronger up to a limit. No increase if you use the same PA in a row. Reset/considerably reduce bonus when JAing a normal attack after a PA.

    Only problem is that ranged classes have an easier time getting higher bonuses because they don't have to dodge as often (and therefore drop the bonus), but you could give ranged classes a smaller consecutive bonus/limit to compensate.

    Then again, this wouldn't change anything because people one-hit normal piñatas anyway.

  5. #15

    Default

    Well need to add another JS then, Just Skill o.oa
    It has 2 second window time. I mean it could stack with JA but that means top notch timing and reaction.

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