First of all before you throw around and say it's a very bad idea, which I would agree with you at this point, the purpose of this thread is to put some inputs on how to make PVP less suck. So no post about how it would be a terrible idea, we get it Mr. Obvious.
I would like to start that I think Sega inherently designed the game to be only PvE, it means they can go wild on making skills being OP and what not (monster won't whine in the forums anyway) but as far as content go, people would get bored of just running the same map, trying to get the best time, I mean it gets boring eventually.
PVP is a content that don't require as much update, aside from the occasional buff/nerf and prolongs the game a bit.
But how do you make it possible on PSO2?
Problem:
Let's start with HP, when 1k HP is considered high and you can deal, on record, 6m damage, the player HP to damage ratio is just too high and if we are to enable PVP with the current stats, everyone will just one shot each other.
Possible Solution: Scale the damage down and putting some kind of damage cap.
Second is skill spammability, with PP the only thing that stopping you from spamming skills in fast succession, you can just lock enemy by using grabbing PA over and over again.
Possible Solution: Putting cooldown on skills.
Flinching every hit also can lock you with repeated normal attacks.
Possible Solution: Super Armor on some skills, and a counter move (pvp only)
The disparity between melee and range.
Possible Solution: Give everyone something like ZRA, less damage the farther you are.
The unfairness of auto lock on skills (rafoie for instance)
Possible Solution: No auto lock? Only first person mode?
Healing (via Resta or Potential)
Possible Solution: XQ like healing limitation.
What you think?
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